C语言中的简单UDP服务器(源https://gist.github.com/joubertredrat/3f41275e415c399e2a6024addab92bbd):
DateTimeFormatter dateFormatter = new DateTimeFormatterBuilder().
appendPattern("EEE, dd MMM yyyy HH:mm:ss zzz").
toFormatter(Locale.CANADA);
System.out.println("Sample: " + ZonedDateTime.now(ZoneId.of("America/Toronto"))
.format(dateFormatter));
C中的UDP客户端(来源:https://gist.github.com/suyash/0f100b1518334fcf650bbefd54556df9)
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<arpa/inet.h>
#include<sys/socket.h>
#define BUFLEN 512 //Max length of buffer
#define PORT 8888 //The port on which to listen for incoming data
void die(char *s)
{
perror(s);
exit(1);
}
int main(void)
{
struct sockaddr_in si_me, si_other;
int s, i, slen = sizeof(si_other) , recv_len;
char buf[BUFLEN];
//create a UDP socket
if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{
die("socket");
}
// zero out the structure
memset((char *) &si_me, 0, sizeof(si_me));
si_me.sin_family = AF_INET;
si_me.sin_port = htons(PORT);
si_me.sin_addr.s_addr = htonl(INADDR_ANY);
//bind socket to port
if( bind(s , (struct sockaddr*)&si_me, sizeof(si_me) ) == -1)
{
die("bind");
}
//keep listening for data
while(1)
{
printf("Waiting for data...");
fflush(stdout);
//try to receive some data, this is a blocking call
if ((recv_len = recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen)) == -1)
{
die("recvfrom()");
}
//print details of the client/peer and the data received
printf("Received packet from %s:%d\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port));
printf("Data: %s\n" , buf);
//now reply the client with the same data
if (sendto(s, buf, recv_len, 0, (struct sockaddr*) &si_other, slen) == -1)
{
die("sendto()");
}
}
close(s);
return 0;
}
我启动服务器和客户端,在服务器端接收到数据,一切正常。服务器输出:
正在等待数据...从127.0.0.1:62694接收到的数据包数据:一些 数据
现在,我创建一个可可应用。我将c客户端文件添加到项目中,只是将主要功能重命名为send_data。然后,我在AppDelegate中创建函数接口,并在didFinishLaunching上调用它:
#include <arpa/inet.h>
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
int send_data() {
const char* server_name = "localhost";
const int server_port = 8888;
struct sockaddr_in server_address;
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
inet_pton(AF_INET, server_name, &server_address.sin_addr);
server_address.sin_port = htons(server_port);
int sock;
if ((sock = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
printf("could not create socket\n");
return 1;
}
const char* data_to_send = "some data";
// send data
int len = (int)sendto(sock, data_to_send, strlen(data_to_send), 0,
(struct sockaddr*)&server_address, sizeof(server_address));
close(sock);
return 0;
}
但是sendto()函数每次都返回-1,并且在服务器端什么也没收到。我已添加
import Cocoa
@_silgen_name("send_data") func sendd() -> Void
@NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
@IBOutlet weak var window: NSWindow!
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
sendd()
}
}
到info.plist,但是没有运气。
有想法吗?