我正在尝试编写一个接受请求的控制台应用程序(大小为18个字节),然后将一些内容(大小为7个字节)发送回客户端。我为我的生活似乎无法让这个工作。我可以很好地接收数据,但我发回的数据永远不会到达客户端。
这是我的代码
static void Main(string[] args)
{
// Data to return
byte[] ret = { 0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00 };
// tell the user that we are waiting
Console.WriteLine("Waiting for UDP Connection...");
// Create a new socket to listen from
Socket Skt = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Skt.EnableBroadcast = true;
Skt.Bind(new IPEndPoint(IPAddress.Loopback, 27900));
try
{
// Blocks until a message returns on this socket from a remote host.
Byte[] receiveBytes = new byte[48];
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint senderRemote = (EndPoint)sender;
Skt.ReceiveFrom(receiveBytes, ref senderRemote);
string returnData = Encoding.UTF8.GetString(receiveBytes).Trim();
Console.WriteLine("This is the message you received " + returnData.ToString());
// Sent return data
int sent = Skt.SendTo(ret, senderRemote);
Console.WriteLine("Sent {0} bytes back", sent);
Skt.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.ReadLine();
}
有人给我一些指示吗?
答案 0 :(得分:2)
以下是我修改过的示例代码,您可以看到可以从此示例接收和发送。方法测试作为客户端,可以是一个不同的过程,现在我已经在不同的线程中进行模拟。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
// Data to return
byte[] ret = { 0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00 };
// tell the user that we are waiting
Console.WriteLine("Waiting for UDP Connection...");
// Create a new socket to listen from
Socket Skt = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Skt.EnableBroadcast = true;
Skt.Bind(new IPEndPoint(IPAddress.Loopback, 27900));
try
{
// Blocks until a message returns on this socket from a remote host.
Byte[] receiveBytes = new byte[48];
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint senderRemote = (EndPoint)sender;
Thread thr = new Thread(new ThreadStart(Test));
thr.Start();
Skt.ReceiveFrom(receiveBytes, ref senderRemote);
string returnData = Encoding.UTF8.GetString(receiveBytes).Trim();
Console.WriteLine("This is the message you received " + returnData.ToString());
// Sent return data
int sent = Skt.SendTo(ret, senderRemote);
Console.WriteLine("Sent {0} bytes back", sent);
Skt.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.ReadLine();
}
public static void Test()
{
byte[] ret = { 0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00 };
Socket Skt = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Skt.EnableBroadcast = true;
IPEndPoint test=new IPEndPoint(IPAddress.Loopback, 27900);
int sent = Skt.SendTo(ret, test);
try
{
// Blocks until a message returns on this socket from a remote host.
Byte[] receiveBytes = new byte[48];
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint senderRemote = (EndPoint)sender;
Skt.ReceiveFrom(receiveBytes, ref senderRemote);
string returnData = Encoding.UTF8.GetString(receiveBytes).Trim();
Console.WriteLine("This is the message you received " + returnData.ToString());
// Sent return data
//int sent = Skt.SendTo(ret, senderRemote);
Console.WriteLine("Sent {0} bytes back", sent);
Skt.Close();
}
catch (Exception ex)
{
}
}
}
}
答案 1 :(得分:-2)
如果没有看到您的客户端代码,很难确定问题可能在哪里。我可以使用network library networkcomms.net为您提供有效的解决方案。服务器的代码如下:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NetworkCommsDotNet;
namespace UPDServer
{
class Program
{
static void Main(string[] args)
{
NetworkComms.AppendGlobalIncomingPacketHandler<string>("Message", (packetHeader, connection, incomingString) =>
{
Console.WriteLine("This is the message you received " + incomingString);
connection.SendObject("Message", incomingString + " relayed by server.");
});
UDPConnection.StartListening(true);
Console.WriteLine("Server ready. Press any key to shutdown server.");
Console.ReadKey(true);
NetworkComms.Shutdown();
}
}
}
对于客户:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NetworkCommsDotNet;
namespace UDPClient
{
class Program
{
static void Main(string[] args)
{
string messageToSend = "This is a message To Send";
string messageFromServer = UDPConnection.GetConnection(new ConnectionInfo("127.0.0.1", 10000), UDPOptions.None).SendReceiveObject<string>("Message", "Message", 2000, messageToSend);
Console.WriteLine("Server said '{0}'.", messageFromServer);
Console.WriteLine("Press any key to exit.");
Console.ReadKey(true);
NetworkComms.Shutdown();
}
}
}
您显然需要从网站下载NetworkCommsDotNet DLL,以便您可以在“使用NetworkCommsDotNet”参考中添加它。另请参阅客户端示例中的服务器IP地址当前为“127.0.0.1”,如果您在同一台计算机上同时运行服务器和客户端,这应该可以工作。有关详细信息,请查看getting started或how to create a client server application文章。