我尝试过:
viewPort3d.Camera.Position = new Point3D(0, 0, 1);
viewPort3d.Camera.LookAt(new Point3D(), 0);
但是相机保持在默认位置。
这是我的Helix视口:
<helix:HelixViewport3D x:Name="viewPort3d" ShowViewCube="False">
<!-- Remember to add light to the scene -->
<helix:DefaultLights/>
</helix:HelixViewport3D>