那是我的main.cpp
#include "mainwindow.h"
#include <QApplication>
#include "SDL.h"
#include <QDebug>
#undef main
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
SDL_Window *window = nullptr;
SDL_Surface *windowSurface = nullptr;
SDL_Init(SDL_INIT_VIDEO);
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,"1");
SDL_Init( SDL_INIT_JOYSTICK);
SDL_Joystick *joystick = SDL_JoystickOpen(0);
qDebug()<<SDL_JoystickName(joystick);
qDebug()<<(SDL_JoystickNumAxes(joystick));
qDebug()<<(SDL_JoystickNumButtons(joystick));
window = SDL_CreateWindow("SDL CodingMadeEasy Series", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN);
windowSurface = SDL_GetWindowSurface(window);
SDL_Event ev;
int x;
bool isRunning = true;
while(isRunning)
{
while(SDL_PollEvent(&ev) != 0)
{
if(ev.type == SDL_JOYBUTTONDOWN)
{
qDebug()<<"Button Clicked";
}
}
// Drawing the current image to the window
SDL_UpdateWindowSurface(window);
}
return a.exec();
}
它可以识别PS4控制器,因为它可以打印出qDebug行。 我尝试更改ev.type ==(有些东西还不是JOYSTICK相关的),而且效果很好,因此JOYBUTTONDOWN显然存在问题。
有什么帮助吗?
答案 0 :(得分:2)
已通过启用操纵杆事件进行了修复
SDL_JoystickEventState(SDL_ENABLE);