从不同的AssetBundle加载Prefab和AnimationClip

时间:2018-09-26 13:37:11

标签: c# unity3d assetbundle

我正在尝试从一个AssetBundle中加载Prefab,并从另一个中加载其对应的AnimationClip。 到目前为止,从AssetBundle和Instantiate加载Prefab成功。

AssetBundle assetBundle = AssetBundle.LoadFromFile(path);
if (assetBundle == null) {
     return;
}

GameObject prefab = assetBundle.LoadAsset<GameObject>(name);
Instantiate(prefab, targetTransform.position, targetTransform.rotation);
assetBundle.Unload(false);

加载AnimationClips(旧版动画)并将其添加到上面实例化的Gameobject中也成功。

AssetBundle assetBundle = AssetBundle.LoadFromFile(path);
if (assetBundle == null) {
     return;
}

List<AnimationClip> animationClips = new List<AnimationClip>();
foreach (string name in names) {
     AnimationClip animationClip = assetBundle.LoadAsset<AnimationClip>(name);
     if (animationClip != null) {
        animationClips.Add(animationClip);
     }
}
assetBundle.Unload(false);

当我尝试播放动画时,它不起作用,但是没有出现任何错误。

Animation animation = prefab.GetComponent<Animation>();

foreach (AnimationClip animationClip in animationClips) {
      string clipName = animationClip.name;
      animation.AddClip(animationClip, clipName);
}
foreach (AnimationClip animationClip in animationClips) {
      string clipName = animationClip.name;
      animation.PlayQueued(clipName, QueueMode.CompleteOthers);
}

我错过了什么吗?应该怎么做?

1 个答案:

答案 0 :(得分:2)

问题是您正在尝试在预制而不是实例化的对象上播放动画:

GameObject prefab = assetBundle.LoadAsset<GameObject>(name);
//You instantiated object but did nothing with it. What's the point of the instantiation?
Instantiate(prefab, targetTransform.position, targetTransform.rotation);
//Don't do this. The Animation is attached to the prefab
Animation animation = prefab.GetComponent<Animation>();

调用Instantiate函数时,它将返回实例化的Object。返回的对象是您用来获取Animation组件然后播放动画的对象。请注意,您的代码不完整,因此可能还有其他问题,但这也可能导致您遇到问题。

GameObject prefab = assetBundle.LoadAsset<GameObject>(name);
//Instantiate the prefab the return the instantiated object
GameObject obj = Instantiate(prefab, targetTransform.position, targetTransform.rotation);
//Get the Animation component from the instantiated prefab
Animation animation = obj.GetComponent<Animation>();

现在,您可以播放它了。