好吧
因此,我正在pygame上制作一个井字游戏,其中玩家可以与玩家,计算机与玩家或计算机与计算机对抗。
我已经开发了MiniMaxAgent()
的代码,该代码将其输入作为2D矩阵并返回(row, col)
,它将在其中移动。事实是,此代码在nxn板上执行可能需要花费几秒钟的时间。因此,pyGame代码会挂起。
示例事件循环:
while running:
mouseClicked = False
DISPLAYSURF.fill(BGCOLOR)
renderBoard()
#event handlers
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == MOUSEMOTION:
mouseX, mouseY = event.pos
elif event.type == MOUSEBUTTONUP:
mouseX, mouseY = event.pos
mouseClicked = True
row, col = players[currentPlayer].turn(currentPlayer*board.state)
board.state[row][col] = currentPlayer
currentPlayer = currentPlayer * -1
pygame.display.update()
如您所见,当我调用函数players[currentPlayer].turn()
时,它应该在几秒钟内为我返回最佳移动。但是PyGame死机了。
我应该如何实现呢?
答案 0 :(得分:2)
一个简单的解决方案是在Thread
中运行有问题的阻塞函数。这将使您的游戏循环继续运行。
这是一个简单的例子。请注意,在turn
函数浪费一些时间的情况下,循环如何继续运行。
import pygame
import pygame.freetype
import random
import time
import threading
pygame.init()
screen = pygame.display.set_mode((800, 300))
PLAYER_TURN, AI_TURN = 0, 1
font = pygame.freetype.Font(None, 30)
state = PLAYER_TURN
running = True
result = None
def turn(boardstate):
print('thinking about ' + boardstate + '....')
time.sleep(1)
print('thinking very hard....')
time.sleep(1)
global result
global state
result = random.randint(10, 100)
state = PLAYER_TURN
r = pygame.rect.Rect((0, 250, 100, 50))
while running:
for e in pygame.event.get():
if e.type == pygame.QUIT:
running = False
elif e.type == pygame.MOUSEBUTTONUP:
if state == PLAYER_TURN:
state = AI_TURN
threading.Thread(target=turn, args=['an argument']).start()
screen.fill(pygame.color.Color('grey'))
if state == PLAYER_TURN:
font.render_to(screen, (50, 50), 'It is your turn. Click anything')
if result:
font.render_to(screen, (50, 180), 'AI said: ' + str(result))
elif state == AI_TURN:
font.render_to(screen, (50, 50), 'Waiting for AI')
pygame.draw.rect(screen, pygame.color.Color('red'), r)
r.move_ip(1, 0)
if not screen.get_rect().contains(r):
r.x = 0
pygame.display.update()