问题很简单,让Kivy将Timer1代码集成为 FloatLayout 中的标签。
我有这个.py文件:
import kivy
kivy.require('1.10.0')
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.image import Image
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.stacklayout import StackLayout
from kivy.clock import Clock
from kivy.properties import StringProperty, NumericProperty, ObjectProperty
from digitalclock import DigitalClock
from kivy.animation import Animation
import time
class IntroScreen(Screen):
pass
class ContScreen(Screen):
pass
class ScreenManagement(ScreenManager):
pass
backbone = Builder.load_file("main.kv")
class Status(FloatLayout):
_change = StringProperty()
_tnd = ObjectProperty(None)
def update(self, *args):
self.time = time.asctime()
self._change = str(self.time)
self._tnd.text = str(self.time)
print (self._change)
class Timer1(Label):
a = NumericProperty(10) # seconds
color = 1, 1, 1, 1
font_size = 50
def start(self):
Animation.cancel_all(self) # stop any current animations
self.anim = Animation(a=0, duration=self.a)
def finish_callback(animation, incr_crude_clock):
incr_crude_clock.text = "COOL"
self.anim.bind(on_complete=finish_callback)
self.anim.start(self)
def on_a(self, instance, value):
self.text = str(round(value, 1))
class XGApp(App):
time = StringProperty()
def update(self, *args):
self.time = str(time.asctime())
def build (self):
Clock.schedule_interval(self.update, 1)
t1 = Timer1()
return backbone
xApp = XGApp()
if __name__ == "__main__":
xApp.run()
和.kv:
<ContScreen>:
DigitalClock:
pos_hint: {'center_x': 0.1, 'center_y': 0.9}
size_hint: (0.075, 0.075)
StackLayout
orientation: "tb-rl"
spacing: 15
Button:
text: "1"
size_hint: None, .16
width: 225
on_press:
self.background_color = (1.7, 0, 1.7, 1)
t1.start()
我正在尝试将Timer1方面作为.kv上 FloatLayout 中的标签获取,该按钮在触发按钮时出现。此刻,我得到的是Timer1作为全屏标签。
请帮助!
答案 0 :(得分:0)
使其工作的一种方法是让Button
创建计时器。首先向start_timer()
类添加ContScreen
方法:
class ContScreen(Screen):
def start_timer(self, *args):
timer = Timer1(size_hint=(0.2, 0.2))
self.add_widget(timer)
timer.start()
要执行此操作,请进行其他三个更改:
main.kv
文件以制作一个根小部件(消除<>
周围的ContScreen
)。on_press
替换为.kv
,来更改t1.start()
文件中按钮的root.start_timer()
。t1 = Timer1()
类的build
方法中删除XGApp
语句。另一种方法是在Timer1
文件中创建.kv
,并在按下Button
时使其开始运行。为此,请将您的.kv
文件更改为包含Timer
:
ContScreen:
DigitalClock:
pos_hint: {'center_x': 0.1, 'center_y': 0.9}
size_hint: (0.075, 0.075)
StackLayout
orientation: "tb-rl"
spacing: 15
Button:
text: "1"
size_hint: None, .16
width: 225
on_press:
self.background_color = (1.7, 0, 1.7, 1)
timer.start()
Timer1:
id: timer
text: '0.0'
size_hint: (0.2, 0.2)
将backbone = Builder.load_file("main.kv")
类的定义移至Timer1
之后。并将ContScreen
类更改回:
class ContScreen(Screen):
pass
答案 1 :(得分:0)
root, instance, duration, bg_colour
t1 = Timer1()
import kivy
kivy.require('1.11.0')
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.label import Label
from kivy.uix.floatlayout import FloatLayout
from kivy.clock import Clock
from kivy.properties import StringProperty, NumericProperty, ObjectProperty
from kivy.animation import Animation
import time
class IntroScreen(Screen):
pass
class ContScreen(Screen):
pass
class ScreenManagement(ScreenManager):
pass
class Status(FloatLayout):
_change = StringProperty()
_tnd = ObjectProperty(None)
def update(self, *args):
self.time = time.asctime()
self._change = str(self.time)
self._tnd.text = str(self.time)
print (self._change)
class Timer(Label):
a = NumericProperty() # seconds
def __init__(self, root, instance, duration, bg_colour, **kwargs):
super(Timer, self).__init__(**kwargs)
self.obj = instance
self.a = duration
self.root = root
self.obj.disabled = True # disable widget/button
self.obj.background_color = bg_colour
self.root.add_widget(self) # add Timer/Label widget to screen, 'cont'
def animation_complete(self, animation, widget):
self.root.remove_widget(widget) # remove Timer/Label widget to screen, 'cont'
self.obj.background_color = [1, 1, 1, 1] # reset to default colour
self.obj.disabled = False # enable widget/button
def start(self):
Animation.cancel_all(self) # stop any current animations
self.anim = Animation(a=0, duration=self.a)
self.anim.bind(on_complete=self.animation_complete)
self.anim.start(self)
def on_a(self, instance, value):
self.text = str(round(value, 1))
class XGApp(App):
time = StringProperty()
def update(self, *args):
self.time = str(time.asctime())
def build (self):
Clock.schedule_interval(self.update, 1)
return Builder.load_file("main.kv")
if __name__ == "__main__":
XGApp().run()
#:import DigitalClock digitalclock
#:import Timer main.Timer
<ContScreen>:
DigitalClock:
pos_hint: {'center_x': 0.1, 'center_y': 0.9}
size_hint: (0.075, 0.075)
StackLayout
orientation: "tb-rl"
spacing: 15
Button:
text: "1"
size_hint: None, .16
width: 225
on_press:
Timer(root, self, 5, [0.17, 1.7, 0, 1]).start()
Button:
text: "2"
size_hint: None, .16
width: 225
on_press:
Timer(root, self, 10, [1.7, 0, 1.7, 1]).start()
<Timer>:
canvas.before:
Color:
rgba: 0, 0, 0.5, 1 # 50% blue
Rectangle:
size: self.size
pos: self.pos
size_hint: 0.3, .1
font_size: 50
pos_hint: {'center_x': 0.5, 'center_y': 0.5}