我正在尝试通过调用this.setState({player1:this.state.player1 + 1})来更新分数。
但是它不允许我这样做。它说我应该在render方法之外做。谁能告诉我该怎么做?
当我检查获胜者时,问题出在Board组件中的render方法上。
对不起,如果我不准确。这是我第一次尝试提问。
function Square(props) {
return (
<button className="square" onClick={() => props.onClick()}>
{props.value}
</button>
);
}
class Board extends React.Component {
constructor(props) {
super(props);
this.state = {
squares: Array(9).fill(null),
xIsNext: true,
player1: 0,
player2: 0
};
}
handleClick(i) {
const squares = this.state.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? "X" : "O";
this.setState({ squares, xIsNext: !this.state.xIsNext });
}
renderSquare(i) {
return (
<Square
value={this.state.squares[i]}
onClick={() => this.handleClick(i)}
/>
);
}
deleteBoard = () => {
let squares = this.state.squares.slice();
squares = Array(9).fill(null);
this.setState({ squares, xIsNext: true });
};
render() {
const winner = calculateWinner(this.state.squares);
let status;
if (winner) {
status = "Winner: " + winner;
//if(winner === 'X'){this.setState({player1: this.state.player1 + 1})}
} else {
status = "Next player: " + (this.state.xIsNext ? "X" : "O");
}
return (
<div>
<div className="status">{status}</div>
<div>
<button onClick={() => this.deleteBoard()}>Start over </button>{" "}
</div>
<div>Player1 {this.state.player1} </div>
<div>Player2 {this.state.player2} </div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
render() {
return (
<div className="game">
<div className="game-board">
<Board />
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* TODO */}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(<Game />, document.getElementById("root"));
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
答案 0 :(得分:0)
您不能在render中调用setState,因为它会触发重新渲染无限循环。
看起来您已经在每个handleClick上计算赢家,因此可以在calculateWinner函数中设置State。