当我尝试对其进行性能测试时,我使用的方法会产生一些奇怪的行为,基本上,如果我注释掉/禁用了其中一个if语句之一的返回值,则它会从400ms变为4ms ,几乎就像正在将其编译掉,而不是实际运行代码一样,如果在注释/禁用一个返回之后,仅返回true或false,那么它只有一个选项,那么我可以看到编译器如何会对其进行优化,并始终将其设置为bool,而不是运行代码。
任何人都知道可能会发生什么,或者对如何更好地运行测试有建议吗?
我的测试代码:
Vec3 spherePos = new Vec3(43.7527, 75.9756, 0);
double sphereRadisSq = 50 * 50;
Vec3 rayPos = new Vec3(-5.32301, 5.97157, -112.983);
Vec3 rayDir = new Vec3(0.457841, 0.680324, 0.572312);
sw.Reset();
sw.Start();
bool res = false;
for (int i = 0; i < 10000000; i++)
{
res = Intersect.RaySphereFast(rayPos, rayDir, spherePos, sphereRadisSq);
}
sw.Stop();
Debug.Log($"testTime: {sw.ElapsedMilliseconds} ms");
Debug.Log(res);
和静态方法:
public static bool RaySphereFast(Vec3 _rp, Vec3 _rd, Vec3 _sp, double _srsq)
{
double rs = Vec3.DistanceFast(_rp, _sp);
if (rs < _srsq)
{
return (true); // <-- When I disable this one
}
Vec3 p = Vec3.ProjectFast(_sp, _rp, _rd);
double pr = Vec3.Dot(_rd, (p - _rp));
if (pr < 0)
{
return (false); // <-- Or when I disable this one
}
double ps = Vec3.DistanceFast(p, _sp);
if (ps < _srsq)
{
return (true); // <-- Or when I disable this one
}
return (false);
}
Vec3结构(精简):
public struct Vec3
{
public Vec3(double _x, double _y, double _z)
{
x = _x;
y = _y;
z = _z;
}
public double x { get; }
public double y { get; }
public double z { get; }
public static double DistanceFast(Vec3 _v0, Vec3 _v1)
{
double x = (_v1.x - _v0.x);
double y = (_v1.y - _v0.y);
double z = (_v1.z - _v0.z);
return ((x * x) + (y * y) + (z * z));
}
public static double Dot(Vec3 _v0, Vec3 _v1)
{
return ((_v0.x * _v1.x) + (_v0.y * _v1.y) + (_v0.z * _v1.z));
}
public static Vec3 ProjectFast(Vec3 _p, Vec3 _a, Vec3 _d)
{
Vec3 ap = _p - _a;
return (_a + Vec3.Dot(ap, _d) * _d);
}
public static Vec3 operator +(Vec3 _v0, Vec3 _v1)
{
return (new Vec3(_v0.x + _v1.x, _v0.y + _v1.y, _v0.z + _v1.z));
}
public static Vec3 operator -(Vec3 _v0, Vec3 _v1)
{
return new Vec3(_v0.x - _v1.x, _v0.y - _v1.y, _v0.z - _v1.z);
}
public static Vec3 operator *(double _d1, Vec3 _v0)
{
return new Vec3(_d1 * _v0.x, _d1 * _v0.y, _d1 * _v0.z);
}
}
答案 0 :(得分:5)
这很可能发生,因为当您注释掉收益时,该方法的复杂性下降到了禁用自动内联的阈值以下。
此内联在生成的IL中不可见-由JIT编译器完成。
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属性修饰所讨论的方法来检验该假设。
当我用您的代码尝试此操作时,我得到了以下结果(发行版,x64构建):
[MethodImpl(MethodImplOptions.AggressiveInlining)]
注释掉第一个返回的时间与用Original code: 302 ms
First return commented out: 2 ms
Decorated with AggressiveInlining: 2 ms
装饰该方法(使第一个返回启用)的时间相同。
因此,我得出的结论是正确的。
答案 1 :(得分:1)
只需在@Matthew Watson的答案中添加(明显的)免责声明
结果取决于.NET版本,JIT版本等。 仅供参考,我无法重现这种差异,结果在我的环境中也可以得出相当的结果。
我将benchmarkDotNet与.NET Core 2.1.0结合使用,请参见下面的详细信息
// * Summary *
BenchmarkDotNet=v0.11.1, OS=Windows 10.0.17134.228 (1803/April2018Update/Redstone4)
Intel Core i7-4700MQ CPU 2.40GHz (Max: 1.08GHz) (Haswell), 1 CPU, 8 logical and 4 physical cores
Frequency=2338346 Hz, Resolution=427.6527 ns, Timer=TSC
.NET Core SDK=2.2.100-preview1-009349
[Host] : .NET Core 2.1.0 (CoreCLR 4.6.26515.07, CoreFX 4.6.26515.06), 64bit RyuJIT
DefaultJob : .NET Core 2.1.0 (CoreCLR 4.6.26515.07, CoreFX 4.6.26515.06), 64bit RyuJIT
Method | Mean | Error | StdDev |
----------------------- |---------:|----------:|----------:|
RaySphereFast_Original | 40.06 ns | 0.3693 ns | 0.3455 ns |
RaySphereFast_NoReturn | 40.46 ns | 0.0860 ns | 0.0805 ns |
// * Legends *
Mean : Arithmetic mean of all measurements
Error : Half of 99.9% confidence interval
StdDev : Standard deviation of all measurements
1 ns : 1 Nanosecond (0.000000001 sec)
// ***** BenchmarkRunner: End *****
Run time: 00:00:34 (34.86 sec), executed benchmarks: 2
// * Artifacts cleanup *
答案 2 :(得分:1)
这里发生了一些有趣的事情。正如其他人指出的那样,当您注释掉其中一项收益时,方法RaySphereFast
现在变得很小,可以内联,实际上jit决定内联它。这反过来会内联它调用的所有辅助方法。结果,循环主体最终没有调用。
一旦发生jit,然后“ struct提升”各种Vec3
实例,并且由于您已使用常量初始化了所有字段,因此jit会传播这些常量并在各种操作中将其折叠。因此,Jit意识到调用的结果将始终为true
。
由于循环的每次迭代都返回相同的值,因此jit意识到循环中的这些计算实际上都不是必需的(因为已知结果)并将其全部删除。因此,在“快速”版本中,您正在计时一个空循环:
G_M52940_IG04:
BF01000000 mov edi, 1
FFC1 inc ecx
81F980969800 cmp ecx, 0x989680
7CF1 jl SHORT G_M52940_IG04
在“慢速”版本中,呼叫不会内联,并且此优化均无法启动:
G_M32193_IG04:
488D4C2478 lea rcx, bword ptr [rsp+78H]
C4617B1109 vmovsd qword ptr [rcx], xmm9
C4617B115108 vmovsd qword ptr [rcx+8], xmm10
C4617B115910 vmovsd qword ptr [rcx+16], xmm11
488D4C2460 lea rcx, bword ptr [rsp+60H]
C4617B1121 vmovsd qword ptr [rcx], xmm12
C4617B116908 vmovsd qword ptr [rcx+8], xmm13
C4617B117110 vmovsd qword ptr [rcx+16], xmm14
488D4C2448 lea rcx, bword ptr [rsp+48H]
C4E17B1131 vmovsd qword ptr [rcx], xmm6
C4E17B117908 vmovsd qword ptr [rcx+8], xmm7
C4617B114110 vmovsd qword ptr [rcx+16], xmm8
488D4C2478 lea rcx, bword ptr [rsp+78H]
488D542460 lea rdx, bword ptr [rsp+60H]
4C8D442448 lea r8, bword ptr [rsp+48H]
C4E17B101D67010000 vmovsd xmm3, qword ptr [reloc @RWD64]
E8D2F8FFFF call X:RaySphereFast(struct,struct,struct,double):bool
8BD8 mov ebx, eax
FFC7 inc edi
81FF80969800 cmp edi, 0x989680
7C95 jl SHORT G_M32193_IG04
如果您真的想对RaySphereFast
的速度进行基准测试,请确保在每次迭代时都使用不同或非常量的参数来调用它,并确保使用每次迭代的结果。