我在Linux和Solaris上为项目基准测试本地套接字性能。出于某种原因,我无法发现,Solaris上的性能比Linux上差100倍。在Linux中,打开套接字,每次交换一个非常短(2个字符)的消息并关闭它需要大约10us的时间。在Solaris上,同样的事情需要大约1000us。
设置是Virtual Box和Linux中的Solaris 10开发人员vm,它们位于同一个虚拟盒中,并且直接位于相同的硬件上(没有区别)。
这是Solaris的已知问题吗?有办法解决吗?我无法使用本地网络连接,原因是我无法进入此处。
下面的客户端和服务器代码。使用“cc -fast -m64 -lrt -lsocket -lnsl -o server server.c”和客户端的等效文件进行编译。随Solaris 10提供的Gcc 3.4.3给出了可比较的结果。此代码已被删除,例如超时已被删除,结束错误处理很少。
server.c:
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <ctype.h>
#include <sys/select.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/un.h>
#include <time.h>
#include <string.h>
#include <unistd.h>
#define DIRECTORY "sub/"
#define FULL_PATH "sub/c_socket"
#define MAX_COMMAND_LEN 8192
#define PERMISSIONS 0700
void on_error(int err, char * msg) { // simple convenient error handler
if (err == -1) { // Tests whether 'err' is -1 and
perror(msg); // prints error and msg if so.
exit(-1);
}
}
int main() {
struct sockaddr_un addr;
int srv_fd, inst_fd;
int inst_adr_size;
char c;
int ret;
char readbuf[MAX_COMMAND_LEN];
int num_read;
fd_set rfds;
int fail;
int i;
// make address
memset(&addr, 0, sizeof(addr)); // clear out addr
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, FULL_PATH, sizeof(addr.sun_path));
// Remove old pseudo file if present
ret = unlink(FULL_PATH);
if (ret == -1 && errno != ENOENT) {
on_error(ret,"\nRemoving old socket file\n");
}
// Remove old directory if present
ret = rmdir(DIRECTORY);
if (ret == -1 && errno != ENOENT) {
on_error(ret, "\nRemoving old socket directory\n");
}
// Re-create new directory with appropriate permissonsm
ret = mkdir(DIRECTORY, PERMISSIONS);
on_error(ret,"\nCreating directoroy for socket file\n");
// create server listening socket
srv_fd = socket(AF_UNIX, SOCK_STREAM, 0);
on_error(srv_fd, "\nSocket creation:\n");
// bind server listening socket to address
ret = bind(srv_fd, (struct sockaddr *) &addr, sizeof(addr));
on_error(ret, "\nSocket binding:\n");
// set file permissions for socket file (somewhat redundant)
ret = chmod(FULL_PATH, PERMISSIONS);
on_error(ret, "\nSetting socket file permissions\n");
// set socket listening and queue length
ret = listen(srv_fd, 10);
on_error(ret, "\nSet socket to listen:\n");
while(1) {
// accept requests
inst_fd = accept(srv_fd, NULL, NULL);
on_error(inst_fd, "\n accepting connection:\n");
// prepare to use select on inst_fd
FD_ZERO(&rfds);
FD_SET(inst_fd, &rfds);
// now interact with the client on the instance socket.
while(1) {
num_read = 0;
while (1) {
// read a line terminated by '\n'
ret = select(inst_fd + 1, &rfds, NULL, NULL, NULL);
on_error(ret, "\nSelect on socket\n");
if (ret == 1) {
// we can read something
ret = recv(inst_fd, readbuf+num_read, MAX_COMMAND_LEN-num_read, 0
on_error(ret, "\nrecv:\n");
if (ret == 0) {
break; // we have EOF
}
num_read += ret;
if (readbuf[num_read - 1] == '\n') {
break;
}
}
} /* reading one input line done */
if (num_read == 0) break; // EOF propagated
// process command: Just send 2 chars back
ret = send(inst_fd, "n\n", 2, 0);
}
close(inst_fd); // clean up
}
// runs forever...
}
client.c:
#include <stdio.h>
#include <time.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#define RCVBUFSIZE 8192 /* Size of receive buffer */
#define FULL_PATH "sub/c_socket"
#define CYCLES 100000
void on_error(int err, char * msg) { // more convenient error output
if (err == -1) { // Tests whether 'err' is -1 and
perror(msg); // prints error and msg if so.
exit(-1);
}
}
int main(int argc, char *argv[]) {
int client_fd;
struct sockaddr_un addr;
char readbuf[RCVBUFSIZE+1];
int num_read;
int ret;
int count;
fd_set rfds;
char * msg = "N\n";
// make address
memset(&addr, 0, sizeof(addr)); // clear out addr
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, FULL_PATH, sizeof(addr.sun_path));
for(count = 0; count < CYCLES; count++) {
// create socket
client_fd = socket(PF_UNIX, SOCK_STREAM, 0);
on_error(client_fd, "socket() failed");
// prepare to use select on inst_fd
FD_ZERO(&rfds);
FD_SET(client_fd, &rfds);
// connect
ret = connect(client_fd, (struct sockaddr *) &addr, sizeof(addr));
on_error(ret, "connect() failed");
// send msg to server
ret = send(client_fd, msg, 2, 0);
if (ret != 2) {
on_error(-1, "\nnot all bytes sent\n");
}
num_read = 0;
// read until we have a '\n'
while (1) {
ret = select(client_fd + 1, &rfds, NULL, NULL, NULL);
on_error(ret, "\nSelect on socket\n");
if (ret == 1) {
// we can read something
ret = recv(client_fd, readbuf + num_read, RCVBUFSIZE - num_read, 0)
on_error(ret, "\nrecv:\n");
num_read += ret;
if (readbuf[num_read - 1] == '\n') break;
}
}
if (num_read == 0) break;
close(client_fd);
}
return(0);
}
答案 0 :(得分:2)
当我研究套接字并尝试编写ftp服务器时,我遇到了类似的问题:因为转换为ascii时出现了一个错误,我最终一次只能写一个字节的文件,但是在linux上它是可以的,而在Windows上我在循环界面上得到了大约100KB / s的东西......如果是这种情况,增加字节数应该会减少差异很多。 似乎在linux下,请求系统调用的行为更快。
PS 我对操作系统的内部结构了解不多,所以如果有人可以分享一些指导来理解这个问题(比如http://yarchive.net/comp/linux/linux_speed.html),我将不胜感激。