我有一个响应式画布,它在mousemove上绘制了一个正方形,但是我无法定位画布的鼠标位置,但是如果画布没有响应,它就可以工作。如何定位鼠标的位置?预先谢谢你。
https://jsfiddle.net/Paul017/yz028mwe/3/
这是代码。
HTML:
<h4>Drag the mouse to create a rectangle</h4>
<canvas id="canvas" width=300 height=300></canvas>
CSS:
body{ background-color: ivory; }
#canvas{border:1px solid red; width:100%}
JS: var canvas = document.getElementById(“ canvas”); var ctx = canvas.getContext(“ 2d”);
ctx.strokeStyle = "rgba(255, 235, 59, 0.5)";
ctx.fillStyle = "red";
ctx.fill();
ctx.lineWidth = 1;
var $canvas = $("#canvas");
var canvasOffset = $canvas.offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var scrollX = $canvas.scrollLeft();
var scrollY = $canvas.scrollTop();
var isDown = false;
var startX;
var startY;
function handleMouseDown(e) {
e.preventDefault();
e.stopPropagation();
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
// set a flag indicating the drag has begun
isDown = true;
}
function handleMouseUp(e) {
e.preventDefault();
e.stopPropagation();
isDown = false;
}
function handleMouseOut(e) {
e.preventDefault();
e.stopPropagation();
isDown = false;
}
function handleMouseMove(e) {
e.preventDefault();
e.stopPropagation();
// if we're not dragging, just return
if (!isDown) {
return;
}
// get the current mouse position
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
ctx.clearRect(0, 0, canvas.width, canvas.height);
var width = mouseX - startX;
var height = mouseY - startY;
ctx.strokeRect(startX, startY, width, height);
}
答案 0 :(得分:0)
您可以使用selectionStart
方法的selectionEnd
或target
属性。
您可以使用以下方法获得每个位置的目标:
e.target.selectionStart
或e.target.selectionEnd
在您的代码中:
function handleMouseMove(e) {
console.log('target event ', e.target);
console.log('selectionStart', e.target.selectionStart);
console.log('selectionEnd', e.target.selectionEnd)
e.preventDefault();
e.stopPropagation();
// if we're not dragging, just return
if (!isDown) {
return;
}
// get the current mouse position
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
ctx.clearRect(0, 0, canvas.width, canvas.height);
var width = mouseX - startX;
var height = mouseY - startY;
ctx.strokeRect(startX, startY, width, height);
}
如果控制台日志显示未定义,请尝试以e.target控制台日志。您将找到selectionStart和selectionEnd方法。
让我知道您是否还需要其他东西。
答案 1 :(得分:0)
我已经通过使用这些鼠标位置代码来定位响应画布中的x和y位置来弄清楚了
e.offsetX * canvas.width / canvas.clientWidth | 0
e.offsetY * canvas.width / canvas.clientWidth | 0