我正在尝试为我们的D&D课程创建一个音板,作为开始的练习。我目前正在尝试使之单击按钮时将变量“ audio”设置为该值,然后它根据是否运行来运行该函数以播放或暂停音频。我在同一文件中有JS和HTML(但是我意识到这不好)。下面是我的代码:
<button id="play1st">Heroic Battle Music</button>
<button id="play2nd">Military Battle Music</button>
<button id="play3rd">Stronghold Battle Music</button>
<!--Audio to be played -->
<audio id="heroic" src="heroic.mp3"></audio>
<audio id="combat_rome" src="combat_rome.mp3"></audio>
<audio id="stronghold" src="stronghold.mp3"></audio>
<!--JavaScript audio -->
<script>
function playMusic() {
document.getElementById("play1st").addEventListener ('click', music1());
document.getElementById("play2nd").addEventListener ('click', music2());
document.getElementById("play3rd").addEventListener ('click', music3());
var isPlaying = false;
function music1() {
var audio = new Audio("heroic.mp3");
togglePlay();
};
function music2() {
var audio = new Audio("combat_rome.mp3");
togglePlay();
};
function music3() {
var audio = new Audio("stronghold.mp3");
togglePlay();
};
function togglePlay(){
if (isPlaying){
pause()
} else {
audio.play();
}
};
audio.onplaying = function () {
isPlaying = true;
};
audio.onpause = function () {
isPlaying = false;
}};
</script>
I'm probably missing something very basic, so any explanation would be most welcome. Thank you!