这是我的第一堂课,我的方向正确吗?我主要通过 init ()方法问自己一个问题。没关系 ?我不确定...我在寻找一些建议,方法...
import java.util.*;
public class bmahipat_C5Lab1 {
public static void main(String[] args) {
Scanner reader = new Scanner (System.in);
int player = 0, computer = 0;
int computerScore = 0, playerScore = 0;
int loops = 0;
int rock = 1;
int paper = 2;
int scissors = 3;
for(int i=1; i<6;i++) {
computer = (int) (Math.random() * 3) + 1;
System.out.println("Enter 1 for Rock, 2 for Paper, 3 for Scissors");
player = reader.nextInt();
if (player > scissors) {
System.out.println("Not a valid response");
System.out.println("Enter 1 for Rock, 2 for Paper, 3 for Scissors");
player = reader.nextInt();
i = -1;
}
if (player == computer) {
System.out.println("Tie");
} else if (player == rock ) {
if(computer == paper){
System.out.println ("Player picked Rock, Computer picked Paper, Computer wins");
computerScore = +1;
} else if(computer == scissors) {
System.out.println ("Player picked Rock, Computer picked Scissors, Player wins");
playerScore = +1;
}
} else if (player == paper) {
if(computer == rock){
System.out.println ("Player picked Paper, Computer picked Rock , Player wins");
playerScore = +1;
} else if(computer == scissors) {
System.out.println ("Player picked Paper, Computer picked Scissors, Computer wins");
computerScore = +1;
}
} else if (player == scissors) {
if(computer == rock) {
System.out.println ("Player picked Scissors, Computer picked Rock , Computer wins");
computerScore = +1;
} else if(computer == paper) {
System.out.println ("Player picked Scissors, Computer picked Paper, Player wins");
playerScore = +1;
}
}
}
System.out.println("");
System.out.println("Computer Wins " + computerScore);
System.out.println("Player Wins " + playerScore);
}
}
答案 0 :(得分:2)
拥有一个构造函数而不是一个init方法可能会更好:
constructor val {
lassign $val x y z
}
set P0 [Point new {8.2 30 40}]
或
constructor args {
lassign $args x y z
}
set P0 [Point new 8.2 30 40]
OOP方面,没有坐标的点没有多大意义,并且您可能不想通过更改坐标来“移动”该点,因此在创建点时应分配坐标,并替换该点如果拥有重点的东西移动了,就换一个新的东西。
通过formatPoint方法更改坐标值是一个好主意吗?为什么不让坐标保留其值并提供格式化的访问权限?
method formatPoint {} {
format {%.4f %.4f %.4f} $x $y $z
}
坐标访问方法略有偏离。试试
method x {} {
set x
}
相反:set的一元形式返回值。或者
method x {} {
return $x
}
如果您愿意。
计算得出正确的结果(〜36.0789),但请注意,您无需在表达式的括号内转义行尾(因为行尾已经被括号转义了)。