我为练习Java技能而编写的代码有问题。 我正在尝试写象棋游戏。无论如何,在我的项目中,我有一个名为ChessGUI的类,其中包含GUI和我需要玩的方法(多人游戏)。我愿意稍后将代码更改为MVC模式,以便于阅读/编辑/理解。 我有一个名为Figure的抽象类,并将其扩展为12个类(每种颜色6个图):
但是,在我的ChessGui类中,我有一个称为CheckAvailableSquares()的方法,只要在板上选择了一块(通过鼠标单击)时,就会调用该方法,以在板上向我显示可以移动所选块的可用正方形
private void CheckAvailableSquares(Figure figure){
for (int row = 0; row < 8; row++){
for (int col = 0; col < 8; col++){
if (row == figure.getRowPos() && col == figure.getColPos()) //bypass the actual square where my piece stands
continue;
if (figure.isValidMove(board,figure.getRowPos(), figure.getColPos(),row,col)){
board[row][col].setBackground(Color.GREEN);
}
}
}
}
在每个图形子类中,都有一个名为isValidMove()的方法,该方法将成为零件的当前位置和所需位置,并在移动有效时返回布尔值。
您知道pawn的第一次移动每次可以移动2个正方形,这就是为什么我向WhitePawn&BlackPawn类中添加了一个名为firstMovePlayed的布尔属性的原因。它具有错误的值,并且每当调用isMoveValid()方法且所需的移动有效时,都应将其更改为true。像这样:
public class WhitePawn extends Figure {
private boolean firstMovePlayed = false;
public WhitePawn(){
super.setColor(Color.WHITE);
}
@Override
public boolean isValidMove(Square[][] board, int currentRow, int currentCol, int wantedRow, int wantedCol){
int rowDelta = currentRow - wantedRow; //no Math.abs because a pawn can't move backwards.
int colDelta = Math.abs(wantedCol - currentCol);
//if we have an own piece on the wanted square
if (!board[wantedRow][wantedCol].isEmpty() && board[wantedRow][wantedCol].getFigure().getColor().equals(Color.WHITE)) {
return false;
}
//on the first move a pawn can move 2 square at a time, and when moving 2 square he can't capture. A pawn can't move two square if there is another piece in the way. TODO: en passant ??????
if (rowDelta == 2 && colDelta == 0 && board[wantedRow][wantedCol].isEmpty() && board[wantedRow + 1][wantedCol].isEmpty() && !firstMovePlayed) {
firstMovePlayed = true;
return true;
}
else if (rowDelta == 1 && colDelta == 1 && !board[wantedRow][wantedCol].isEmpty()) { //capture
if (board[wantedRow][wantedCol].getFigure().getColor() != board[currentRow][currentCol].getFigure().getColor())
firstMovePlayed = true;
return true;
}
else if (rowDelta == 1 && colDelta == 0 && board[wantedRow][wantedCol].isEmpty()) { //moving one square forward without a capture
firstMovePlayed = true;
return true;
}
//those were the only possibilities to move a pawn
return false;
}}
问题是: 每当我调用CheckAvailableSquares()方法来检查正方形的可用性时,firstMovePlayed布尔值都将设置为true!
很抱歉您花了太多时间,但我真的不明白:/
下面是ChessGui类中的其余相关代码:
public void actionPerformed(ActionEvent e) {
//looking for the square which fired the ActionListener:
for (int i = 0; i < 8; i++){
for (int j = 0; j < 8; j++){
if(board[i][j] == e.getSource()){
processClick(i, j);
}
}
}
}
private void processClick(int i, int j){
if(bufRow == 99 && bufCol == 99){ //select a figure to move and wait for the next click
if (board[i][j].isEmpty()) { //if there is no figure on the square that has benn clicked
System.out.println("no Figures on this square");
return;
}
else {//save the chosen square (button) in buffers so that we can move it later.
//decide who's turn it is:
if (board[i][j].getFigure().getColor().equals(Color.WHITE) && !whiteToPlay)
System.out.println("It's black's turn to play!");
else if (board[i][j].getFigure().getColor().equals(Color.BLACK) && !blackToPlay)
System.out.println("It's white's turn to play!");
if ((board[i][j].getFigure().getColor().equals(Color.WHITE) && whiteToPlay) || board[i][j].getFigure().getColor().equals(Color.BLACK) && blackToPlay) {
board[i][j].setHighleightedIcon(board[i][j].getFigure().getHilightedIcon()); //change the icon of the chosen square
bufRow = i; //save the chosen figure to move it later
bufCol = j;
System.out.println("Selectd figure on Raw: " + bufRow + " Column: " + bufCol);
switchTurns();
CheckAvailableSquares(board[bufRow][bufCol].getFigure());
}
}
}
else
moveFigure(i, j);
}
private void moveFigure(int wantedRow, int wantedCol) {
if (board[bufRow][bufCol].getFigure().isValidMove(board, bufRow, bufCol, wantedRow, wantedCol)) { // check if the move is valid for the figure
// if (board[wantedRow][wantedCol].isEmpty()) { //if the wanted square is empty (not a capture)
//move the figure to the wanted square after deleting it from the old square
board[wantedRow][wantedCol].setFigure(board[bufRow][bufCol].getFigure());
board[wantedRow][wantedCol].setSquareIcon(board[bufRow][bufCol].getFigure().getIcon());
board[bufRow][bufCol].emptySquare();
//update the location of the piece
board[wantedRow][wantedCol].getFigure().setNewPos(wantedRow,wantedCol);
System.out.println("Moved [" + bufRow + ", " + bufCol + "] To: [" + wantedRow + ", " + wantedCol + "].");
//reset the buffers
bufRow = 99;
bufCol = 99;
resetSquaresColors();
/*}
else if (!board[wantedRow][wantedCol].isEmpty()){ //if it's a capture
if(board[wantedRow][wantedCol].getFigure().getColor() != board[bufRow][bufCol].getFigure().getColor()) { //can't capture own pieces!
board[wantedRow][wantedCol].setFigure(board[bufRow][bufCol].getFigure());
board[wantedRow][wantedCol].setSquareIcon(board[wantedRow][wantedCol].getFigure().getIcon());
board[bufRow][bufCol].emptySquare();
//update the location of the piece
board[wantedRow][wantedCol].getFigure().setRowPos(wantedRow);
board[wantedRow][wantedCol].getFigure().setColPos(wantedCol);
System.out.println("Moved [" + bufRow + ", " + bufCol + "] To: [" + wantedRow + ", " + wantedCol + "].");
//reset the buffers
bufRow = 99;
bufCol = 99;
}
}*/
} else { //if it's not a valid move
board[bufRow][bufCol].setIcon(board[bufRow][bufCol].getFigure().getIcon());
//reset the buffers
bufRow = 99;
bufCol = 99;
resetSquaresColors();
System.out.println("Not a valid move");
switchTurns();
}
}
private void CheckAvailableSquares(Figure figure){
for (int row = 0; row < 8; row++){
for (int col = 0; col < 8; col++){
if (row == figure.getRowPos() && col == figure.getColPos()) //bypass the actual square where my piece stands
continue;
if (figure.isValidMove(board,figure.getRowPos(), figure.getColPos(),row,col)){
Square sqr = board[row][col];
if (sqr.isEmpty()) //if the square is empty
sqr.setAvailableIcon(new ImageIcon("Icons/available_square.png"));
else //if there is a piece on the square
sqr.setAvailableIcon(sqr.getFigure().getAvailableIcon());
}
}
}
}
非常感谢并原谅我的英语不好!