我只想创建一个非常简单的场景,其中包含两个可移动的不同对象 不一样。 但是我的领域根本没有动。 当我换行时:
scene.add(obj2)
收件人:
obj.add(obj2)
球体正像盒子一样移动
我可以更改些什么以仅使球体旋转?
//set up the scene
const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer();
const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000);
const light = new THREE.DirectionalLight();
scene.background = new THREE.Color("white");
renderer.setSize((3 * window.innerWidth) / 4, (3 * window.innerHeight) / 4);
document.body.appendChild(renderer.domElement);
camera.position.z = 17;
light.position.set(-1, 1, 1);
//-----GEOMETRY VARIABLES------//
let box = new THREE.BoxGeometry(1, 1, 1);
let sphere = new THREE.SphereGeometry(0.5, 32, 32);
//-----MATERIAL VARIABLES------//
let phong = new THREE.MeshPhongMaterial({
color: "pink",
emissive: 0,
specular: 0x070707,
shininess: 100,
});
//-----FUNCTIONALITY------//
//make the objects and add them to the scene
let obj, currentShape, currentMesh, obj2;
currentShape = box;
currentMesh = phong;
obj = new THREE.Mesh(currentShape, currentMesh);
scene.add(light);
scene.add(obj);
obj2 = new THREE.Mesh(sphere, currentMesh);
obj2.position.set(3, 0, 0);
scene.add(obj2);
//methods for making the objects move
let up = true;
function animate() {
requestAnimationFrame(animate);
obj.rotation.y += 0.01;
obj2.rotation.x += 0.02;
if (up) {
obj.translateOnAxis(new THREE.Vector3(0, 1, 0).normalize(), 0.1);
if (obj.position.y > 3.4) {
up = false;
}
} else if (!up) {
obj.translateOnAxis(new THREE.Vector3(0, 1, 0).normalize(), -0.1);
if (obj.position.y < -3.4) {
up = true;
}
}
renderer.render(scene, camera);
}
window.onload = () => {
document.getElementById("shape-form").onchange = evt => {
switch (evt.target.value) {
case "box":
currentShape = box;
break;
}
obj.geometry = currentShape;
obj.geometry.buffersNeedUpdate = true;
};
document.getElementById("mesh-form").onchange = evt => {
switch (evt.target.value) {
case "phong":
currentMesh = phong;
break;
}
obj.material = currentMesh;
obj.material.needsUpdate = true;
};
animate();
};
答案 0 :(得分:3)
很难看到球体旋转:)
这是您的示例的简化版本-我使立方体和球体都旋转并以柔和的波浪状漂浮。
const renderer = new THREE.WebGLRenderer();
renderer.setSize((3 * window.innerWidth) / 4, (3 * window.innerHeight) / 4);
document.body.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color("white");
const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 17;
const light = new THREE.DirectionalLight();
light.position.set(-1, 1, 1);
scene.add(light);
const phong = new THREE.MeshPhongMaterial({
color: "pink",
emissive: 0,
specular: 0x070707,
shininess: 100,
});
const boxGeom = new THREE.BoxGeometry(1, 1, 1);
const boxObj = new THREE.Mesh(boxGeom, phong);
scene.add(boxObj);
const sphereGeom = new THREE.SphereGeometry(0.5, 32, 32);
const sphereObj = new THREE.Mesh(sphereGeom, phong);
scene.add(sphereObj);
function animate() {
const time = +new Date() / 1000;
requestAnimationFrame(animate);
boxObj.rotation.y += 0.01;
sphereObj.rotation.x += 0.02;
boxObj.position.x = Math.sin(time * .2) * 3.4;
sphereObj.position.x = Math.cos(time * .3) * 3.4;
boxObj.position.y = Math.sin(time) * 3.4;
sphereObj.position.y = Math.cos(time) * 3.4;
renderer.render(scene, camera);
}
animate();
<script src="https://threejs.org/build/three.min.js"></script>