编辑
问题解决了,对于那些需要它的人,这就是我所做的
编辑的XML:
<?xml version="1.0" encoding="utf-8" ?>
<!-- DON'T EDIT THIS FILE!-->
<config>
<DirectoryIndex value="False" />
<FirstRun value="True" />
<GamePath value="" />
<Language value="English" />
</config>
从XML获取值:
var XMLDoc = XDocument.Load(AppDomain.CurrentDomain.BaseDirectory + "config.xml");
string DirectoryIndex = XMLDoc.Root.Element(XName.Get("DirectoryIndex")).Attribute("value").Value;
string GamePath = XMLDoc.Root.Element(XName.Get("GamePath")).Attribute("value").Value;
string Language = XMLDoc.Root.Element(XName.Get("Language")).Attribute("value").Value;
string FirstRun = XMLDoc.Root.Element(XName.Get("FirstRun")).Attribute("value").Value;
编辑并保存值:
XMLDoc.Root.Element(XName.Get("DirectoryIndex")).Attribute("value").SetValue("NewValue");
XMLDoc.Root.Element(XName.Get("GamePath")).Attribute("value").SetValue("NewValue");
XMLDoc.Root.Element(XName.Get("Language")).Attribute("value").SetValue("NewValue");
XMLDoc.Root.Element(XName.Get("FirstRun")).Attribute("value").SetValue("NewValue");
XMLDoc.Save(AppDomain.CurrentDomain.BaseDirectory + "config.xml");
我有这个XML文件:
<?xml version="1.0" encoding="utf-8" ?> <!-- DON'T EDIT THIS FILE!--> <config> <setting key="DirectoryIndex"> <value>False</value> </setting> <setting key="GamePath"> <value></value> </setting> <setting key="Language"> <value>English</value> </setting> <setting key="FirstRun"> <value>True</value> </setting> </config>
我的应用程序需要在字符串变量中分配来自 XML文件。示例:
string DirectoryIndex = "Instructions To Get "DirectoryIndex" value from XML file"; string GamePath = "Instructions To Get "GamePath" value from XML file"; string Language = "Instructions To Get "Language" value from XML file"; string FirstRun= "Instructions To Get "FirstRun" value from XML file";
接下来,在分配所有变量后,我需要在其中编辑值 XML文件。示例:
string NewValueForDirectoryIndex = "True";
我想要这个输出:
<setting key="DirectoryIndex"> <value>True</value> <!-- Obtained from "NewValueForDirectoryIndex" -->