我不知道该如何开始,我想在保持触摸时左右移动角色。
喜欢这个游戏:
Example Game - Stairs from Ketchapp
我只有我的脚本可以检测屏幕的左右空间。
public float forwardSpeed = 5f;
public float sideSpeed = 5f;
private void Update()
{
Vector3 deltaPosition = transform.forward * forwardSpeed;
if (Input.touchCount > 0)
{
Vector3 touchPosition = Input.GetTouch(0).position;
if (touchPosition.x > Screen.width * 0.5f)
deltaPosition += transform.right * sideSpeed;
else
deltaPosition -= transform.right * sideSpeed;
}
transform.position += deltaPosition * Time.deltaTime;
}
答案 0 :(得分:1)
此解决方案对我有用。它用于简单的断块游戏中以向左或向右移动球拍。
<?xml version="1.0" encoding="UTF-8"?>
<beans xmlns="http://www.springframework.org/schema/beans"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:context="http://www.springframework.org/schema/context"
xmlns:util="http://www.springframework.org/schema/util"
xmlns:mvc="http://www.springframework.org/schema/mvc"
xmlns:tx="http://www.springframework.org/schema/tx"
xsi:schemaLocation="http://www.springframework.org/schema/mvc http://www.springframework.org/schema/mvc/spring-mvc.xsd
http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans.xsd
http://www.springframework.org/schema/util http://www.springframework.org/schema/util/spring-util-3.2.xsd
http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context.xsd
http://www.springframework.org/schema/tx http://www.springframework.org/schema/tx/spring-tx.xsd">
<context:annotation-config />
<!-- <context:component-scan base-package="com.app.controller, com.app.security" /> -->
<context:component-scan base-package="com.app.controller" />
<tx:annotation-driven transaction-manager="transactionManager"/>
<mvc:annotation-driven />
....
<bean id="sessionFactory"
class="org.springframework.orm.hibernate5.LocalSessionFactoryBean">
<property name="dataSource" ref="dataSource" />
<property name="annotatedClasses">
<list>
<value>com.app.model.Student</value>
</list>
</property>
<property name="hibernateProperties">
<props>
<prop key="hibernate.dialect">org.hibernate.dialect.MySQL5Dialect</prop>
<prop key="hibernate.show_sql">true</prop>
</props>
</property>
</bean>
<bean id="transactionManager"
class="org.springframework.orm.hibernate5.HibernateTransactionManager">
<property name="sessionFactory" ref="sessionFactory" />
</bean>
...
答案 1 :(得分:0)
我有一个不太顺利的解决方案
public float speed = 5;
public Rigidbody rb;
public void FixedUpdate()
{
float h = Input.GetAxis("Horizontal");
//Add touch support
if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
{
Touch touch = Input.touches[0];
h = touch.deltaPosition.x;
}
//Move only if we actually pressed something
if (h > 0 || h < 0)
{
Vector3 tempVect = new Vector3(h, 0, 0);
tempVect = tempVect.normalized * speed * Time.deltaTime;
//rb.MovePosition(rb.transform.position + tempVect);
Vector3 newPos = rb.transform.position + tempVect;
checkBoundary(newPos);
}
}
void checkBoundary(Vector3 newPos)
{
//Convert to camera view point
Vector3 camViewPoint = Camera.main.WorldToViewportPoint(newPos);
//Apply limit
camViewPoint.x = Mathf.Clamp(camViewPoint.x, 0.04f, 0.96f);
camViewPoint.y = Mathf.Clamp(camViewPoint.y, 0.07f, 0.93f);
//Convert to world point then apply result to the target object
Vector3 finalPos = Camera.main.ViewportToWorldPoint(camViewPoint);
rb.MovePosition(finalPos);
}
答案 2 :(得分:0)
我认为您要说的只是在按下屏幕时才移动,不是吗? 也许这可能对您有帮助:
public float forwardSpeed = 5f;
public float sideSpeed = 5f;
private void Update()
{
Vector3 deltaPosition = transform.forward * forwardSpeed;
if (Input.touchCount > 0)
{
Vector3 touchPosition = Input.GetTouch(0).position;
if (touchPosition.x > Screen.width * 0.5f)
deltaPosition += transform.right * sideSpeed;
else
deltaPosition -= transform.right * sideSpeed;
}
else{
deltaPosition = sideSpeed;
}
transform.position += deltaPosition * Time.deltaTime;
}
pd:尚未测试,因为