此代码的目标是演示使用pygame落入pymunk中的矩形。
import pymunk
import pygame
pygame.init()
screen = pygame.display.set_mode((1280, 720))
space = pymunk.Space()
space.gravity = (0, -1000)
mass = 1
chassis_shape = pymunk.Poly.create_box(None, size=(100, 100))
chassis_moment = pymunk.moment_for_poly(mass, chassis_shape.get_vertices())
chassis = pymunk.Body(mass, chassis_moment)
chassis_shape.body = chassis
chassis.position = 250, 100
space.add(chassis_shape, chassis)
def draw_poly(shape):
pygame.draw.polygon(screen, [255, 255, 255], shape.get_vertices())
while True:
screen.fill([0, 0, 0])
draw_poly(chassis_shape)
print(chassis_shape.get_vertices(), chassis.position)
space.step(0.02)
pygame.display.update()
当我运行该程序时,身体对象运动良好,但是形状的顶点保持静止。我将如何修改此显示窗口以使对象完全移动?其他问题遗漏了诸如pymunk步骤之类的东西,或者与之无关。
答案 0 :(得分:1)
问题是get_vertices()
返回本地坐标。您需要手动考虑旋转和整体位移,如下所示:
def draw_poly(shape):
verts = []
for v in shape.get_vertices():
x = v.rotated(shape.body.angle)[0] + shape.body.position[0]
y = v.rotated(shape.body.angle)[1] + shape.body.position[1]
verts.append((x, y))
pygame.draw.polygon(screen, [255, 255, 255], verts)