我想为从左侧向右侧水平移动的Sprite Worker
设置动画。另外,我还有另一个Sprite,它是静态背景图片。
代码在第screen.blit(worker, (w_x,w_y))
行失败,并显示错误消息:
TypeError:参数1必须是pygame.Surface,而不是Worker
我知道可以只对曲面进行钝化,而不能Worker
。但是如何将Worker
置于表面以使其动画呢?
我对PyGame非常陌生。因此,我们将不胜感激任何帮助。
代码:
import pygame, random
WHITE = (255, 255, 255)
GREEN = (20, 255, 140)
GREY = (210, 210 ,210)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
SCREENWIDTH=1000
SCREENHEIGHT=578
class Worker(pygame.sprite.Sprite):
def __init__(self, image_file, location):
# Call the parent class (Sprite) constructor
# super().__init__()
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
class Background(pygame.sprite.Sprite):
def __init__(self, image_file, location):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
pygame.init()
size = (SCREENWIDTH, SCREENHEIGHT)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("TEST")
#all_sprites_list = pygame.sprite.Group()
worker = Worker("worker.png", [0,0])
w_x = worker.rect.left
w_y = worker.rect.top
bg = Background('bg.jpg', [0,0])
carryOn = True
while carryOn:
for event in pygame.event.get():
if event.type==pygame.QUIT:
carryOn=False
screen.blit(pygame.transform.scale(bg.image, (SCREENWIDTH, SCREENHEIGHT)), bg.rect)
#Draw geo-fences
pygame.draw.rect(screen, GREEN, [510,150,75,52])
pygame.draw.rect(screen, GREEN, [450,250,68,40])
w_x += 5
screen.blit(worker, (w_x,w_y))
#Refresh Screen
pygame.display.update()
pygame.quit()
quit()
答案 0 :(得分:1)
pygame.Surface.blit
将另一个pygame.Surface
作为第一个参数,但是您要传递一个Worker
对象。只需传递worker的image
属性即可:
screen.blit(worker.image, (w_x,w_y))
您还可以将子画面对象放入pygame.sprite.Group
中,并使用draw
方法将所有子画面变白。
while循环之外:
sprite_group = pygame.sprite.Group()
# Add the sprites.
sprite_group.add(worker)
在while循环中:
sprite_group.update() # Call the `update` methods of all sprites.
sprite_group.draw(screen) # Blit the sprite images at the `rect.topleft` coords.