我只想说这个问题,我确实已经查到了这个问题,但似乎有类似问题的每个人都找到了一个对我不起作用的解决方案。我正在使用python 3.4.3 64位和pygame 1.9.2a并获得标题中声明的错误。我的代码目前看起来像这样:
import pygame
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
bright_red = (255,0,0)
green = (0,200,0)
bright_green = (0,255,0)
blue = (0,0,200)
bright_blue = (0,0,255)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Le jeux')
clock = pygame.time.Clock()
thatonething = pygame.image.load('thatonething.png')
def thatonething(x,y):
gameDisplay.blit(thatonething,(x,y))
x = (display_width * 0.45)
y = (display_height * 0.8)
crashed = False
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
print(event)
gameDisplay.fill(white)
thatonething(x,y)
pygame.display.update()
clock.tick(30)
pygame.quit()
quit()
运行它给了我这个:
Traceback (most recent call last):
File "C:/Users/Windows 8/Desktop/Scripts/New folder/Main.py", line 39, in <module>
thatonething(x,y)
File "C:/Users/Windows 8/Desktop/Scripts/New folder/Main.py", line 24, in thatonething
gameDisplay.blit(thatonething,(x,y))
TypeError: argument 1 must be pygame.Surface, not function
提前致谢,如果这听起来像是一个愚蠢的问题,我很抱歉。
编辑:感谢Brian,这已经解决了。对于有类似问题的人,可能会在以后看到此问题,更正的版本如下所示:
import pygame
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
bright_red = (255,0,0)
green = (0,200,0)
bright_green = (0,255,0)
blue = (0,0,200)
bright_blue = (0,0,255)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Le jeux')
clock = pygame.time.Clock()
thatonething = pygame.image.load('thatonething.png')
def somefunction(x,y):
gameDisplay.blit(thatonething,(x,y))
x = (display_width * 0.45)
y = (display_height * 0.8)
crashed = False
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
print(event) #This creates a log of the events that pygame has been handling.
gameDisplay.fill(white)
somefunction(x,y)
pygame.display.update() #Updates everything "pygame.display.flip()" updates just one thing
clock.tick(30) #This defines the refresh rate i.e. 30 in brackets gives 30 fps
pygame.quit() #Closes the game (with the next line)
quit()
关键的区别是'thatonething'不再是函数的名称。
答案 0 :(得分:1)
你有一个功能:
def thatonething(x,y):
gameDisplay.blit(thatonething,(x,y))
当您放置gameDisplay.blit(thatonething,(x,y))
时,它会将参数解释为1:thatonething
,2:(x,y)
。
你可能想把其他东西作为gameDisplay.blit
的输入,因为即使你删除了逗号,你也会有无限递归。
我不确定这个功能是做什么的,但你可能想考虑重新设计它。