我已经基于我存储在UserDefaults中的项目数量以编程方式创建了UIViews,每个UIView代表了userDefaults中的一个项目,并在其顶部添加了UITapGestureRecognizer。现在,当单击此UIViews时,会将用户发送到新的视图控制器,现在的问题是如何传递一个包含值的参数,以便新的视图控制器可以确定单击了哪个视图。下面是我的代码
//Retrieving my userDefaults values
let items = preferences.object(forKey: selectedOffer)
//How i loop and create my UIViews
if let array = items as! NSArray?{
totalOffers = array.count
let castTotalOffers = CGFloat(totalOffers)
var topAnchorConstraint: CGFloat = 170
var cardHeight: CGFloat = 145
for obj in array {
if let dict = obj as? NSDictionary{
offerName = dict.value(forKey: "NAME") as! String
let offerPrice = dict.value(forKey: "PRICE") as! String
let offerDescription = dict.value(forKey: "DESCRIPTION") as! String
//creating the uiview
let offerView = UIView()
self.scrollView.addSubview(offerView)
offerView.translatesAutoresizingMaskIntoConstraints = false
offerView.topAnchor.constraint(equalTo: self.appBackImage.bottomAnchor, constant: topAnchorConstraint).isActive = true
offerView.leadingAnchor.constraint(equalTo: self.view.leadingAnchor, constant: 20.0).isActive = true
offerView.trailingAnchor.constraint(equalTo: self.view.trailingAnchor, constant: -20.0).isActive = true
offerView.backgroundColor = UIColor.white
offerView.heightAnchor.constraint(equalToConstant: 130).isActive = true
//transforming to cards
offerView.layer.cornerRadius = 2
offerView.layer.shadowOffset = CGSize(width: 0, height: 5)
offerView.layer.shadowColor = UIColor.black.cgColor
offerView.layer.shadowOpacity = 0.1
self.scrollView.contentSize.height = CGFloat(totalOffers) + topAnchorConstraint + 70
//Adding gesture
let touchRec = UITapGestureRecognizer(target: self, action: #selector(goToBuyBundle(offerClicked:offerName)))
offerView.addGestureRecognizer(touchRec)
}
}
}
//Function to go to buy offer
@objc func goToBuyBundle(_sender: UITapGestureRecognizer, offerClicked:String){
guard let moveTo = storyboard?.instantiateViewController(withIdentifier: "BuyOfferViewController") as? BuyOfferViewController else {return}
moveTo.selectedOffer = offerClicked
self.addChildViewController(moveTo)
moveTo.view.frame = self.view.frame
self.view.addSubview(moveTo.view)
moveTo.didMove(toParentViewController: self)
}
当我导航到下一个视图控制器时,只需要一种方法,就可以使用offerName检索单击哪个UIView。 在此先感谢
答案 0 :(得分:0)
创建自定义视图,并将要通过手势识别器传递的参数存储在视图内。
class GestureView: UIView{
var myViewValue: String? // Or whichever type of value you want to store and send via the gesture
}
启动视图时,请根据需要添加值:
let panReceptor = GestureView()
panReceptor.myViewValue = "Hello World"
在此自定义视图上添加一个简单的TapGesture,您可以按如下所示传递值:
let tapGesture = UITapGestureRecognizer.init(target: self, action: #selector(viewTapped(sender:)))
panReceptor.addGestureRecognizer(tapGesture)
@objc func viewTapped(sender: UITapGestureRecognizer){
guard let unwrappedView = sender.view as? GestureView else { return }
print("Gesture View value : \(unwrappedView.myViewValue)")
}
在上面的示例中,我实际上通过sender.view传递了一个String参数。
您可以通过这种方式传递任何类型,并根据选择器方法中的要求使用该值。
答案 1 :(得分:0)
您可以向UITapGestureRecognizer
添加自定义变量,例如:
import UIKit
private var assocKey : UInt8 = 0
extension UITapGestureRecognizer {
public var offerName:String{
get{
return objc_getAssociatedObject(self, &assocKey) as! String
}
set(newValue){
objc_setAssociatedObject(self, &assocKey, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN)
}
}
}
然后像这样使用它:
...
let touchRec = UITapGestureRecognizer(target: self, action: #selector(goToBuyBundle(offerClicked:offerName)))
touchRec.offerName = offerName
offerView.addGestureRecognizer(touchRec)
...
@objc func goToBuyBundle(_sender: UITapGestureRecognizer, offerClicked:String){
guard let moveTo = storyboard?.instantiateViewController(withIdentifier: "BuyOfferViewController") as? BuyOfferViewController else {return}
moveTo.selectedOffer = sender.offerName
...
}