我正在将Windows 10和Python 3.7与pygame 1.9.4一起使用。
我的应用程序要求将变量的值显示在pygame屏幕上。
当前,我有:
tnr = pygame.font.SysFont('Times New Roman', 30)
text2 = tnr.render(timePriorities, False, (0, 0, 0))
screen.blit(text2,(0,0))
这将输出此错误:
TypeError: text must be a unicode or byte
有人知道如何解决这个问题吗?
谢谢!
哦,这是相关代码:
timePriorities = 1.1
timeRightTurn = 2.2
timeDeadEnd = 3.3
timeIntersection = 4.4
array = sorted([timePriorities,timeRightTurn,timeDeadEnd,timeIntersection])
arrayLength = len(array)
tnr = pygame.font.SysFont('Times New Roman', 30)
for i in range(0,arrayLength):
if timePriorities == array[i]:
str(timePriorities)
text1 = tnr.render('Priorities', False, (0, 0, 0))
text2 = tnr.render(timePriorities, False, (0, 0, 0))
else:
if timeRightTurn == array[i]:
str(timeRightTurn)
text3 = tnr.render('Right Turn', False, (0, 0, 0))
text4 = tnr.render(timeRightTurn, False, (0, 0, 0))
else:
if timeDeadEnd == array[i]:
str(timeDeadEnd)
text5 = tnr.render('Dead End', False, (0, 0, 0))
text6 = tnr.render(timeDeadEnd, False, (0, 0, 0))
else:
if timeIntersection == array[i]:
str(timeIntersection)
text7 = tnr.render('Intersection', False, (0, 0, 0))
text8 = tnr.render(timeIntersection, False, (0, 0, 0))
答案 0 :(得分:1)
问题在于str(timePriorities)不会将timePriorities更改为字符串,而是将值作为字符串返回。
您需要像这样分配它:
timePriorities = str(timePriorities)
或者,您可以像这样在渲染中做到这一点:
text2 = tnr.render(str(timePriorities), False, (0, 0, 0))