答案 0 :(得分:2)
结果
代码
import UIKit
@IBDesignable
public class AngleView: UIView {
@IBInspectable public var fillColor: UIColor = .blue { didSet { setNeedsLayout() } }
var points: [CGPoint] = [
.zero,
CGPoint(x: 1, y: 0),
CGPoint(x: 1, y: 0.4),
CGPoint(x: 0, y: 0.5)
] { didSet { setNeedsLayout() } }
private lazy var shapeLayer: CAShapeLayer = {
let _shapeLayer = CAShapeLayer()
self.layer.insertSublayer(_shapeLayer, at: 0)
return _shapeLayer
}()
override public func layoutSubviews() {
shapeLayer.fillColor = fillColor.cgColor
guard points.count > 2 else {
shapeLayer.path = nil
return
}
let path = UIBezierPath()
path.move(to: convert(relativePoint: points[0]))
for point in points.dropFirst() {
path.addLine(to: convert(relativePoint: point))
}
path.close()
shapeLayer.path = path.cgPath
}
private func convert(relativePoint point: CGPoint) -> CGPoint {
return CGPoint(x: point.x * bounds.width + bounds.origin.x, y: point.y * bounds.height + bounds.origin.y)
}
}
Source 刚刚修改了值:D
答案 1 :(得分:2)
快捷键4:您可以改为使用多种背景色创建视图,然后在视图中添加子层。
//connect your view.
@IBOutlet weak var yourView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
//add a shape
let shape = CAShapeLayer()
self.yourView.layer.addSublayer(shape)
shape.strokeColor = UIColor.black.cgColor
shape.fillColor = UIColor.black.cgColor
// add your path
// you can simply adjust the points.
let path = UIBezierPath()
path.move(to: CGPoint(x: 0, y: 0))
path.addLine(to: CGPoint(x: 0, y: (3*yourView.bounds.height)/4))
path.addLine(to: CGPoint(x:self.yourView.bounds.width , y: yourView.bounds.height/2))
path.addLine(to: CGPoint(x: self.yourView.bounds.width, y: 0))
path.close()
shape.path = path.cgPath
}