我希望Mouse类中的坐标转到paint方法中的Paint类。并且正方形随着鼠标的移动而移动。但是坐标不会传输。
g.drawRect(mouse.getX(), mouse.getY(), 10, 10);
mouse.getX(),mouse.getY()仅从开头开始。之后不会改变。
班级抽奖点
public class DrawPoints
{
Frame f;
KeyBoard key;
Mouse mouse;
Paint c;
public void GUI()
{
f = new Frame("DrawPoints");
f.setSize(300, 300);
mouse = new Mouse(); // edit
c = new Paint(mouse); // edit
c.setSize(300, 300);
c.setBackground(Color.WHITE);
c.addMouseListener(mouse);
c.addMouseMotionListener(mouse);
key = new KeyBoard();
c.addKeyListener(key);
f.add(c);
f.pack();
f.setVisible(true);
f.addWindowListener(new WindowAdapter()
{
@Override
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
});
}
}
Class Paint
class Paint extends Canvas
{
Mouse mouse; // edit
public Paint() // added
{
mouse = new Mouse();
}
@Override
public void paint(Graphics g)
{
g.drawRect(mouse.getX(), mouse.getY(), 10, 10);
repaint(); // added
}
}
鼠标类
class Mouse implements MouseListener, MouseMotionListener
{
private int x;
private int y;
public int getX()
{
return this.x;
}
public int getY()
{
return this.y;
}
// MouseMotionListener
@Override
public void mouseMoved(MouseEvent e)
{
x = e.getX();
y = e.getY();
//System.out.println(e.getX() + " " + e.getY());
}
@Override
public void mouseDragged(MouseEvent e)
{
System.out.println("mouseDragged");
}
答案 0 :(得分:0)
忘记了您不应该使用AWT库进行编码的事实,因为此GUI库已过期20多年了,这不是您进行事件驱动编程的方式,因为您需要通知程序中的更改鼠标状态,这是您的代码无法执行的操作。鼠标侦听器方法需要更改绘图Paint对象中的x和y属性,然后在同一对象上调用repaint()
。
答案 1 :(得分:0)
我不知道其他类,但是我认为问题是您创建了不同的鼠标对象。将新的Mouse()移到新的Paint()之前,然后将新的Paint更改为Paint(鼠标)。 DrawPoints类:
public class DrawPoints
{
Frame f;
KeyBoard key;
Mouse mouse;
Paint c;
public void GUI()
{
f = new Frame("DrawPoints");
f.setSize(300, 300);
mouse = new Mouse();
c = new Paint(mouse);
c.setSize(300, 300);
c.setBackground(Color.WHITE);
c.addMouseListener(mouse);
c.addMouseMotionListener(mouse);
key = new KeyBoard();
c.addKeyListener(key);
f.add(c);
f.pack();
f.setVisible(true);
f.addWindowListener(new WindowAdapter()
{
@Override
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
});
}
}}
Paint类:将Paint()更改为Paint(鼠标),并将新的Mouses()行更改为this.mouse = mouse;
class Paint extends Canvas
{
Mouse mouse;
public Paint(Mouse mouse)
{
this.mouse = mouse;
}
@Override
public void paint(Graphics g)
{
g.drawRect(mouse.getX(), mouse.getY(), 10, 10);
}
}