var vector = new THREE.Vector3();
var spherical = new THREE.Spherical();
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var phi = Math.acos( -1 + ( 2 * i ) / l );
var theta = Math.sqrt( l * Math.PI ) * phi;
var object = new THREE.Object3D();
spherical.set(1000, phi, theta );
object.position.setFromSpherical( spherical );
vector.copy( object.position ).multiplyScalar( 2 );
object.lookAt( vector );
}
此代码描述了round.js领域。如何用它做成十边形?谢谢