因此,我试图在其旁边绘制光标的位置,到目前为止,它的工作情况还不错。期望它有时会与之前的框架留下“痕迹”,所以我想知道如何清除它们?有一个快速的窍门吗?
这是我的代码:
void DrawCursorCoords(Gdiplus::Graphics &graphics, Gdiplus::Font &font, Gdiplus::Brush &brush)
{
POINT cursorPos;
GetCursorPos(&cursorPos);
std::wstring x = std::to_wstring(cursorPos.x);
std::wstring y = std::to_wstring(cursorPos.y);
graphics.DrawString(x.c_str(), x.length(), &font, Gdiplus::PointF(cursorPos.x, cursorPos.y), &brush);
graphics.DrawString(y.c_str(), y.length(), &font, Gdiplus::PointF(cursorPos.x, cursorPos.y + 50), &brush);
}
int main()
{
// Start GDI+
Gdiplus::GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
Gdiplus::GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
// Initialize graphics, brushes etc...
HWND hWnd = GetDesktopWindow();
HDC hdc = GetDC(hWnd);
Gdiplus::Graphics * gfx = new Gdiplus::Graphics(hdc);
Gdiplus::Pen * pen = new Gdiplus::Pen(Gdiplus::Color(255, 0, 255));
Gdiplus::Font * cursorFont = new Gdiplus::Font(L"Consolas", 16);
Gdiplus::SolidBrush * cursorBrush = new Gdiplus::SolidBrush(Gdiplus::Color(255, 0, 0, 150));
Gdiplus::SolidBrush * clearBrush = new Gdiplus::SolidBrush(Gdiplus::Color::Transparent);
while (!GetAsyncKeyState(VK_INSERT))
{
printf("Drawing!\n");
DrawCursorCoords(*gfx, *cursorFont, *cursorBrush);
// 1. Super slow + just fills the screen black
//gfx->Clear(Gdiplus::Color::Transparent);
// 2. Doesn't "flush" anything?
//gfx->Flush();
// 3. Super slow + does nothing
//gfx->FillRectangle(clearBrush, Gdiplus::Rect(0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)));
}
printf("Stopped drawing!\n");
delete gfx;
delete pen;
delete cursorFont;
delete cursorBrush;
delete clearBrush;
ReleaseDC(hWnd, hdc);
Gdiplus::GdiplusShutdown(gdiplusToken);
return 0;
}
答案 0 :(得分:2)
您不应在桌面上绘图。您应该只在自己的窗口中绘制。如果在桌面或其他任何窗口上绘制,则该窗口的下一个绘制周期将被清除。无法控制。
您也不能在控制台上绘制。 Windows控制台具有其自己的窗口和其无法访问的绘制例程。控制台确实提供了许多功能,例如SetConsoleCursorPosition
,以允许在各个位置打印文本。
示例:
#include <Windows.h>
#include <iostream>
int main()
{
HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
while(true)
{
COORD coord = { 0, 0 };
SetConsoleCursorPosition(hout, coord);
std::cout << "Move the mouse and click a key\n";
system("pause");
POINT pt;
GetCursorPos(&pt);
HWND hwnd = GetConsoleWindow();
RECT rc;
GetClientRect(hwnd, &rc);
ScreenToClient(hwnd, &pt);
CONSOLE_SCREEN_BUFFER_INFO inf;
GetConsoleScreenBufferInfo(hout, &inf);
coord.X = (SHORT)MulDiv(pt.x, inf.srWindow.Right, rc.right);
coord.Y = (SHORT)MulDiv(pt.y, inf.srWindow.Bottom, rc.bottom);
SetConsoleCursorPosition(hout, coord);
std::cout << "X";
}
return 0;
}
控制台的图形选项有限。对于实际绘图,您必须使用CreateWindow
创建一个窗口,并创建一个窗口消息循环以响应WM_PAINT
进行绘画,并处理其他窗口消息。
有关Windows编程的介绍,请参见Walkthrough: Creating Windows Desktop Applications,或有关Windows编程的介绍性书。