我在某些Winform应用程序上进行制作,我注意到程序的内存问题。
这是我的winform自定义控制代码。
using System;
using System.Drawing;
using System.Windows.Forms;
using DX = SharpDX;
using D2D = SharpDX.Direct2D1;
using SharpDX.Mathematics.Interop;
using DW = SharpDX.DirectWrite;
namespace WinFormTest
{
public partial class BitmapSurface : Control
{
D2D.Factory d2dFactory;
DW.Factory dwFactory;
D2D.WindowRenderTarget wrt;
D2D.BitmapRenderTarget brt;
Rectangle clippingRect = new Rectangle(0, 0, 100, 100);
public BitmapSurface()
{
InitializeComponent();
InitializeRenderer();
}
DX.Size2 clientSize2;
DX.Size2F clientSize2f;
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
if (clientSize2 == null)
clientSize2 = new DX.Size2();
if (clientSize2f == null)
clientSize2f = new DX.Size2F();
clientSize2.Width = ClientSize.Width;
clientSize2.Height = ClientSize.Height;
clientSize2f.Width = ClientSize.Width;
clientSize2f.Height = ClientSize.Height;
if (wrt != null)
{
wrt.Resize(clientSize2);
}
if (brt != null)
{
brt.Dispose();
brt = new D2D.BitmapRenderTarget(wrt, D2D.CompatibleRenderTargetOptions.None, clientSize2f, null, null);
brt.AntialiasMode = D2D.AntialiasMode.Aliased;
}
this.Invalidate();
}
private D2D.SolidColorBrush GetBrush(float r, float g, float b, float a = 255)
{
var brush = new D2D.SolidColorBrush(
wrt, new RawColor4(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f));
return brush;
}
protected override void OnPaint(PaintEventArgs pe)
{
base.OnPaint(pe);
clippingRect = this.ClientRectangle;
var rect = clippingRect;
DrawBitmap();
}
public void InitializeRenderer()
{
int width = this.ClientSize.Width;
int height = this.ClientSize.Height;
D2D.HwndRenderTargetProperties hrtp = new D2D.HwndRenderTargetProperties();
hrtp.Hwnd = this.Handle;
hrtp.PixelSize = new DX.Size2(width, height);
// D2DFactory
if (d2dFactory == null)
d2dFactory = new D2D.Factory();
// DirectWrite
if (dwFactory == null)
dwFactory = new DW.Factory();
wrt = new D2D.WindowRenderTarget(d2dFactory, new D2D.RenderTargetProperties(), hrtp);
wrt.AntialiasMode = D2D.AntialiasMode.Aliased;
brt = new D2D.BitmapRenderTarget(wrt, D2D.CompatibleRenderTargetOptions.None, new DX.Size2F(width, height), null, null);
brt.AntialiasMode = D2D.AntialiasMode.Aliased;
}
public void DrawBitmap()
{
brt.BeginDraw();
brt.Clear(new RawColor4(0, 0, 0, 1));
// Draw Something
for (int i = 0; i < 1000; i++)
{
brt.DrawLine(
new RawVector2(0, i),
new RawVector2(90, 90 + i),
GetBrush(255, 255, 255));
}
for (int i = 0; i < 1000; i++)
{
brt.FillRectangle(
new RawRectangleF(90, 0 + i, 150, 10 + i),
GetBrush(255 - i, 255 - i, 255 - i));
}
brt.EndDraw();
wrt.BeginDraw();
wrt.DrawBitmap(brt.Bitmap, 1, D2D.BitmapInterpolationMode.NearestNeighbor);
wrt.EndDraw();
}
}
}
我的程序的主窗体可以有许多孩子,孩子可以用SharpDX绘制东西。
内存使用量增加当我打开子窗体但关闭子窗体和GC之后。收集的内存使用量不会减少。
SharpDX用法不好吗?