我有一个UIImage扩展名,可以更改在某处提取的图像的颜色。问题是在给图像上色后会降低分辨率。我已经看到了其他基于此的答案,但是在这种情况下,我不确定如何使它适应渲染视网膜图像:
extension UIImage {
func maskWithColor(color: UIColor) -> UIImage? {
let maskImage = cgImage!
let width = size.width
let height = size.height
let bounds = CGRect(x: 0, y: 0, width: width, height: height)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)!
context.clip(to: bounds, mask: maskImage)
context.setFillColor(color.cgColor)
context.fill(bounds)
if let cgImage = context.makeImage() {
let coloredImage = UIImage(cgImage: cgImage)
return coloredImage
} else {
return nil
}
}
}
我见过人们使用UIGraphicsBeginImageContextWithOptions并将其缩放比例设置到主屏幕,但是如果使用CGContext函数,我认为它不起作用。
答案 0 :(得分:2)
我想你想要
let width = size.width * scale
let height = size.height * scale
和:
let coloredImage = UIImage(cgImage: cgImage, scale:scale, orientation:.up)
(您可能需要使用imageOrientation
而不是.up
。)