无法使用CGContextDrawImage创建Retina图像

时间:2012-06-26 09:21:01

标签: iphone cgcontext retina-display cgimage

我正在使用CGContext通过组合其他两个图像来创建图像。即使我有@ 2x图像,我也无法创建视网膜图像。

这是我的代码。你能帮忙吗?

-(UIImage*)makePinImageWithImage:(UIImage*)icon {
UIImage * pin = [UIImage imageNamed:@"defaultPin.png"]; // I have the @2x one.
int w = pin.size.width;
int h = pin.size.height;

CGRect iconRect = CGRectMake(16, 47, 24, 26); // the frame where mix icon in pin

CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 8 * w, colorSpace, kCGImageAlphaPremultipliedFirst);

// Drawing pin in context
CGContextDrawImage(context, CGRectMake(0, 0, w, h), pin.CGImage);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1);

// Drawing icon in context
CGContextDrawImage(context, iconRect, icon.CGImage);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1);

// Getting back the final image
CGImageRef imageCG = CGBitmapContextCreateImage(context);

CGContextRelease(context);    
CGColorSpaceRelease(colorSpace);

UIImage * createdImage = [UIImage imageWithCGImage:imageCG];
CGImageRelease(imageCG);

return createdImage;
}

由于

1 个答案:

答案 0 :(得分:0)

此代码在文本窗口中完成,或多或少应该按照您的意愿完成。

(UIImage*)makePinImageWithImage:(UIImage*)icon // this code assumes this image is @2x if the device is
{
    UIImage *pin = [UIImage imageNamed:@"defaultPin.png"]; // I have the @2x one.
    CGFloat w = rintf(pin.size.width);
    CGFloat h = rintf(pin.size.height);

    UIGraphicsBeginImageContextWithOptions(CGSizeMake(w, h), YES, 0);   // 0 means let iOS deal with scale for you
    CGContextRef context = UIGraphicsGetCurrentContext();

    CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, h);
    CGContextConcatCTM(context, flipVertical);

    CGRect iconRect = CGRectMake(16, 47, 24, 26); // the frame where mix icon in pin

    // Drawing pin in context
    CGContextDrawImage(context, CGRectMake(0, 0, w, h), [pin CGImage]); // CGImage is a method, not a property
    //CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1);  // this does not do anything does it? You never do a FillRect...

    // Drawing icon in context
    CGContextDrawImage(context, iconRect, [icon CGImage]);
    //CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1);  // this does not do anything does it? You never do a FillRect...

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return image;   // will be either normally sized or retina sized depending on environment
}