Libgdx生成错误(错误:无法解决:com.tonyodev.fetch:fetch:1.1.5)

时间:2018-07-05 18:40:28

标签: java android android-studio gradle libgdx

嘿,我正在尝试在我的libgdx游戏中放置“ Vungle”广告,我将按照教程“ https://support.vungle.com/hc/en-us/articles/360002922871”进行操作

我的最低api是9,我将其更改为14,因此Google Play服务将能够正常运行,但是自从尝试构建项目时出现相同错误

(Error:Failed to resolve: com.tonyodev.fetch:fetch:1.1.5 )

我搜索了Google,但没有找到任何答案,有人可以帮我修复它吗?

谢谢。

项目构建:

    buildscript {


    repositories {
        mavenLocal()
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        jcenter()
        google()
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:3.1.0'
        classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.3'


    }
}

allprojects {
    apply plugin: "eclipse"
    apply plugin: "idea"

    version = '1.0'
    ext {
        appName = "newgame"
        gdxVersion = '1.9.8'
        roboVMVersion = '2.3.3'
        box2DLightsVersion = '1.4'
        ashleyVersion = '1.7.0'
        aiVersion = '1.8.0'
    }

    repositories {
        mavenLocal()
        mavenCentral()
        maven { url 'https://maven.google.com' }
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        maven { url "https://oss.sonatype.org/content/repositories/releases/" }
        maven {
            url 'https://jitpack.io'
        }

    }
}

project(":desktop") {
    apply plugin: "java"


    dependencies {
        implementation project(":core")
        implementation "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
        implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"

    }
}

project(":android") {
    apply plugin: "android"
    configurations { natives }

    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
        implementation "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-arm64-v8a"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86_64"

        implementation 'com.github.vungle:vungle-android-sdk:6.2.15'

        // Required Google Play Services
        implementation 'com.google.android.gms:play-services-gcm:15.0.1'
        implementation 'com.google.android.gms:play-services-basement:15.0.1'
        implementation 'com.google.android.gms:play-services-ads-identifier:15.0.1'

        // Optional Google Play Services
        implementation 'com.google.android.gms:play-services-location:15.0.1'


    }
}

project(":ios") {
    apply plugin: "java"
    apply plugin: "robovm"


    dependencies {
        implementation project(":core")
        implementation "com.mobidevelop.robovm:robovm-rt:$roboVMVersion"
        implementation "com.mobidevelop.robovm:robovm-cocoatouch:$roboVMVersion"
        implementation "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
        implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"


        // Vungle SDK


    }
}

project(":core") {
    apply plugin: "java"


    dependencies {
        implementation "com.badlogicgames.gdx:gdx:$gdxVersion"
        implementation "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"

    }
}

tasks.eclipse.doLast {
    delete ".project"
}

android版本:

    android {
    buildToolsVersion "28.0.0"
    compileSdkVersion 27
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
            jniLibs.srcDirs = ['libs']
        }

    }
    packagingOptions {
        exclude 'META-INF/robovm/ios/robovm.xml'
    }
    defaultConfig {
        applicationId "com.mygdx.game"
        minSdkVersion 14
        targetSdkVersion 27
        versionCode 1
        versionName "1.0"
    }
    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
}


// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() { 
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/arm64-v8a/").mkdirs();
    file("libs/x86_64/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
        if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")        
        if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
        if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if(outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}

task run(type: Exec) {
    def path
    def localProperties = project.file("../local.properties")
    if (localProperties.exists()) {
        Properties properties = new Properties()
        localProperties.withInputStream { instr ->
            properties.load(instr)
        }
        def sdkDir = properties.getProperty('sdk.dir')
        if (sdkDir) {
            path = sdkDir
        } else {
            path = "$System.env.ANDROID_HOME"
        }
    } else {
        path = "$System.env.ANDROID_HOME"
    }

    def adb = path + "/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.mygdx.game/com.mygdx.game.AndroidLauncher'
}

// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitly, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += [ project.configurations.compile ]        
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'       
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}

// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src");
        scopes = [ COMPILE: [plus:[project.configurations.compile]]]        

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value:"true")
                        }
                    }
                }
            }
        }
    }
}

0 个答案:

没有答案