我正在尝试为游戏构建界面。游戏运行1分钟。 GetStop 方法在游戏60秒后停止。 玩方法开始游戏,退出方法退出游戏。现在理想情况下,我想要的是30秒后退出游戏时,计时器应重置,并单击“播放”按钮,计时器应再次运行1分钟。这样下一场比赛就会持续1分钟。如果我再次按退出按钮,则应该为下一场比赛重置计时器。
但是,我的代码似乎存在某些问题。每当我执行quit方法时,计时器似乎都保存在该状态。因此,如果我在30秒内退出比赛,那么下一场比赛将仅持续30秒。如果我在50秒内退出比赛,下一场比赛将仅持续10秒。理想情况下,计时器应该重置,但不重置。
我在这里没主意。谁能提供一些建议吗?
private async Task GetStop(CancellationToken token)
{
await Task.Run(async () =>
{
token.ThrowIfCancellationRequested();
await Task.Delay(TimeSpan.FromSeconds(60), token);
token.ThrowIfCancellationRequested();
if (!token.IsCancellationRequested)
{
sendMessage((byte)ACMessage.AC_ESCAPE);
}
}, token);
}
public async void Play()
{
sendMessage((byte)ACMessage.AC_START_RACE);
_cts.Cancel();
if (_cts != null)
{
_cts.Dispose();
_cts = null;
}
_cts = new CancellationTokenSource();
await GetStop(_cts.Token);
}
public void Quit()
{
_cts.Cancel();
if (_cts != null)
{
_cts.Dispose();
_cts = null;
}
//
}
答案 0 :(得分:1)
我可以看到您的代码可能在多个地方引发异常。 如果您正在捕获并忽略所有异常,则可能无法看到时间,取消令牌和任务无法正常工作的原因。
乍一看,我可以确定以下内容:
private async Task GetStop(CancellationToken token)
{
await Task.Run(async () =>
{
// I think you don't need to throw here
token.ThrowIfCancellationRequested();
// this will throw an Exception when cancelled
await Task.Delay(TimeSpan.FromSeconds(60), token);
// again, I think you don't need to throw here
token.ThrowIfCancellationRequested();
if (!token.IsCancellationRequested)
{
sendMessage((byte)ACMessage.AC_ESCAPE);
}
}, token);
}
public async void Play()
{
sendMessage((byte)ACMessage.AC_START_RACE);
// at some scenarios this may be null
_cts.Cancel();
if (_cts != null)
{
_cts.Dispose();
_cts = null;
}
_cts = new CancellationTokenSource();
await GetStop(_cts.Token);
}
public void Quit()
{
_cts.Cancel();
if (_cts != null)
{
_cts.Dispose();
_cts = null;
}
}
我创建了一个控制台应用程序,进行了一些小修改,在这里看来一切正常。请看一下:
public static class Program
{
public static void Main(string[] args)
{
var game = new Game();
game.Play();
Task.Delay(5000).Wait();
game.Quit();
game.Play();
Task.Delay(15000).Wait();
game.Quit();
game.Play();
Task.Delay(65000).Wait();
Console.WriteLine("Main thread finished");
Console.ReadKey();
// Output:
//
// Start race (-00:00:00.0050018)
// Quit called (00:00:05.0163131)
// Timeout (00:00:05.0564685)
// Start race (00:00:05.0569656)
// Quit called (00:00:20.0585092)
// Timeout (00:00:20.1025051)
// Start race (00:00:20.1030095)
// Escape (00:01:20.1052507)
// Main thread finished
}
}
internal class Game
{
private CancellationTokenSource _cts;
// this is just to keep track of the behavior, should be removed
private DateTime? _first;
private DateTime First
{
get
{
if (!_first.HasValue) _first = DateTime.Now;
return _first.Value;
}
}
private async Task GetStop(CancellationToken token)
{
await Task.Run(async () =>
{
try
{
// we expect an exception here, if it is cancelled
await Task.Delay(TimeSpan.FromSeconds(60), token);
}
catch (Exception)
{
Console.WriteLine("Timeout ({0})", DateTime.Now.Subtract(First));
}
if (!token.IsCancellationRequested)
{
Console.WriteLine("Escape ({0})", DateTime.Now.Subtract(First));
}
}, token);
}
public async void Play()
{
Console.WriteLine("Start race ({0})", DateTime.Now.Subtract(First));
CancelAndDisposeCts();
_cts = new CancellationTokenSource();
await GetStop(_cts.Token);
}
public void Quit()
{
Console.WriteLine("Quit called ({0})", DateTime.Now.Subtract(First));
CancelAndDisposeCts();
}
private void CancelAndDisposeCts()
{
// avoid copy/paste for the same behavior
if (_cts == null) return;
_cts.Cancel();
_cts.Dispose();
_cts = null;
}
}
我还建议看一下System.Threading.Timer,也许在某些情况下可能有用...
祝你游戏好运!
答案 1 :(得分:1)
出于我自己的目的,我创建了一个名为CancellableTask
的包装,它可以帮助您实现所需的目标。您可以通过将delegate
作为参数传递给构造函数来创建任务,然后可以Run
进行延迟或不进行延迟。在延迟期间或运行期间,它可以随时为Canceled
。
这是课程:
public class CancellableTask
{
private CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
private Task cancellationTask = null;
private Action<Task> method;
private int delayMilis;
public bool Delayed { get; private set; }
public TaskStatus TaskStatus => cancellationTask.Status;
public CancellableTask(Action<Task> task)
{
method = task;
}
public bool Cancel()
{
if (cancellationTask != null && (cancellationTask.Status == TaskStatus.Running || cancellationTask.Status == TaskStatus.WaitingForActivation))
{
cancellationTokenSource.Cancel();
cancellationTokenSource.Dispose();
cancellationTokenSource = new CancellationTokenSource();
return true;
}
return false;
}
public void Run()
{
Delayed = false;
StartTask();
}
public void Run(int delayMiliseconds)
{
if(delayMiliseconds < 0)
throw new ArgumentOutOfRangeException();
Delayed = true;
delayMilis = delayMiliseconds;
StartDelayedTask();
}
private void DelayedTask(int delay)
{
CancellationToken cancellationToken = cancellationTokenSource.Token;
try
{
cancellationTask =
Task.
Delay(TimeSpan.FromMilliseconds(delay), cancellationToken).
ContinueWith(method, cancellationToken);
while (true)
{
if (cancellationTask.IsCompleted)
break;
if (cancellationToken.IsCancellationRequested)
{
cancellationToken.ThrowIfCancellationRequested();
break;
}
}
}
catch (Exception e)
{
//handle exception
return;
}
}
private void NormalTask()
{
CancellationToken cancellationToken = cancellationTokenSource.Token;
try
{
cancellationTask =
Task.Run(() => method, cancellationToken);
while (true)
{
if (cancellationTask.IsCompleted)
break;
if (cancellationToken.IsCancellationRequested)
{
cancellationToken.ThrowIfCancellationRequested();
break;
}
}
}
catch (Exception e)
{
//handle exception
return;
}
}
private void StartTask()
{
Task.Run(() => NormalTask());
}
private void StartDelayedTask()
{
Task.Run(() => DelayedTask(delayMilis));
}
}
它可以像这样使用:
var task = new CancellableTask(delegate
{
DoSomething(); // your function to execute
});
task.Run(); // without delay
task.Run(5000); // with delay in miliseconds
task.Cancel(); // cancelling the task