例如:用户正在选择发送给后端的1000 * 1000张图像来检测对象,因此我正在获取图像中存在的对象的坐标。
Like this :(
{
x = 385;
y = 249;
},
{
x = 448;
y = 242;
},
{
x = 454;
y = 276;
},
{
x = 391;
y = 284;
}
);
我将图像视图设置为宽高比合适,因此图像的实际大小会有所不同,因此,我需要根据宽高比合适的尺寸来更改坐标以适合宽高比合适的尺寸图像。
这是我尝试过的代码。
var topLeftXOne = point[0]["x"] as! CGFloat
var topLeftYOne = point[0]["y"] as! CGFloat
var topRightXOne = point[1]["x"] as! CGFloat
var topRightYOne = point[1]["y"] as! CGFloat
var bottomtopRightXOne = point[2]["x"] as! CGFloat
var bottomRightYOne = point[2]["y"] as! CGFloat
var bottomLeftXOne = point[3]["x"] as! CGFloat
var bottomLeftYOne = point[3]["y"] as! CGFloat
let pointsView = ALPDView(frame: CGRect.zero)
let x: CGRect = AVMakeRect(aspectRatio: image.size, insideRect: pointsView.imageView.frame)
let scaleX = image.size.width / x.width
let scaleY = image.size.height / x.height
topLeftXOne = topLeftXOne / scaleX
topLeftYOne = topLeftYOne / scaleY
topRightXOne = topRightXOne / scaleX
topRightYOne = topRightYOne / scaleY
bottomtopRightXOne = bottomtopRightXOne / scaleX
bottomRightYOne = bottomRightYOne / scaleY
bottomLeftXOne = bottomLeftXOne / scaleX
bottomLeftYOne = bottomLeftYOne / scaleY
但是我没有得到正确的结果。
例如图片,我想更改坐标以适合长宽比图片的大小。
答案 0 :(得分:0)
最后,我通过使用ratio方法实现了这一点。我采用了图像尺寸的高宽比,并根据比例数学进行了计算。
让x:CGRect = AVMakeRect(aspectRatio:image.size,insideRect:pointsView.imageView.frame)
缩放比例X = image.size.width / x.width
缩放比例Y = image.size.height / x.height
var topLeftXOne = point[0]["x"] as! CGFloat
var topLeftYOne = point[0]["y"] as! CGFloat
var topRightXOne = point[1]["x"] as! CGFloat
var topRightYOne = point[1]["y"] as! CGFloat
var bottomtopRightXOne = point[2]["x"] as! CGFloat
var bottomRightYOne = point[2]["y"] as! CGFloat
var bottomLeftXOne = point[3]["x"] as! CGFloat
var bottomLeftYOne = point[3]["y"] as! CGFloat
let pointsView = ALPDView(frame: CGRect.init(x: 0, y: 0, width:self.view.frame.size.width , height: self.view.frame.size.height))
let additionValueForX = x.origin.x + 20
let additionValueForY = x.origin.y - 40
topLeftXOne = topLeftXOne / scaleX + additionValueForX
topLeftYOne = topLeftYOne / scaleY + additionValueForY
topRightXOne = topRightXOne / scaleX + additionValueForX
topRightYOne = topRightYOne / scaleY + additionValueForY
bottomtopRightXOne = bottomtopRightXOne / scaleX + additionValueForX
bottomRightYOne = bottomRightYOne / scaleY + additionValueForY
bottomLeftXOne = bottomLeftXOne / scaleX + additionValueForX
bottomLeftYOne = bottomLeftYOne / scaleY + additionValueForY