我在UIView内部制作了一个CAShapeLayer,就像这样:
let shapeMask: CAShapeLayer = {
let sl = CAShapeLayer()
sl.bounds = CGRect(x: 0, y: 0, width: 133, height: 133)
sl.lineWidth = 2
sl.strokeColor = UIColor.green.cgColor
sl.fillColor = UIColor.purple.cgColor
let shapeLayerPath = UIBezierPath()
shapeLayerPath.addArc(withCenter: CGPoint(x: 0, y: 0), radius: 68, startAngle: -.pi/2, endAngle: -.pi/4, clockwise: true)
shapeLayerPath.addArc(withCenter: CGPoint(x: 0, y: 0), radius: 180, startAngle: -.pi/4, endAngle: -.pi/2, clockwise: false)
shapeLayerPath.move(to: CGPoint(x: 0, y: -68))
shapeLayerPath.addLine(to: CGPoint(x: 0, y: -180))
shapeLayerPath.close()
sl.path = shapeLayerPath.cgPath
return sl
}()
我将其添加到UIView的init的视图中,如下所示:
layer.addSublayer(shapeMask)
shapeMask.frame = CGRect(x: 181, y: 180, width: 133, height: 133)
看起来像这样:
我正在使用touchesBegan
来查看用户是否触摸ShapeLayer内部
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touchOne = touches.first
let point = touchOne!.location(in: self)
if (shapeMaskOne.path?.contains(point))! {
print("shapeMaskTouched")
}
}
但是当我触摸ShapeLayer内部时,什么也不会打印。我在做什么错了?