将其标记为重复之前
我在互联网上进行了大量搜索,并尝试了每种解决方案,但没有人以与我相同的方式进行。在我的情况下,轮换是一个单独的课程。
我创建了一个继承JLabel
类的java类,在我的类中有一个箭头BufferedImage
,我可以使用paintComponent(Graphics g)
方法绘制该箭头。
我正在尝试使箭头指向特定点(这是通过其他方法获得的),但是出了点问题,箭头旋转了错误的方向。
我认为:,因为imageLocation是相对于标签的,所以计算不正确。
这是我的代码:
package pkg1;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import javax.swing.*;
public final class ImageLabel extends JLabel {
private float angle = 0.0f; // in radians
private Point imageLocation = new Point();
private File imageFile = null;
private Dimension imageSize = new Dimension(50, 50);
private BufferedImage bi;
private BufferedImage resizeImage(BufferedImage originalImage, int img_width, int img_height) {
int type = originalImage.getType() == 0 ? BufferedImage.TYPE_INT_ARGB : originalImage.getType();
BufferedImage resizedImage = new BufferedImage(img_width, img_height, type);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, img_width, img_height, null);
g.dispose();
return resizedImage;
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (bi == null) {
return;
}
imageLocation = new Point(getWidth() / 2 - bi.getWidth() / 2, getHeight() / 2 - bi.getHeight() / 2);
Graphics2D g2 = (Graphics2D) g;
g2.rotate(angle, imageLocation.x + bi.getWidth() / 2, imageLocation.y + bi.getHeight() / 2);
g2.drawImage(bi, imageLocation.x, imageLocation.y, null);
}
public void rotateImage(float angle) { // rotate the image to specific angle
this.angle = (float) Math.toRadians(angle);
repaint();
}
public void pointImageToPoint(Point target) {
calculateAngle(target);
repaint();
}
private void calculateAngle(Point target) {
// calculate the angle from the center of the image
float deltaY = target.y - (imageLocation.y + bi.getHeight() / 2);
float deltaX = target.x - (imageLocation.x + bi.getWidth() / 2);
angle = (float) Math.atan2(deltaY, deltaX);
if (angle < 0) {
angle += (Math.PI * 2);
}
}
}
答案 0 :(得分:2)
好吧,所以有两件事突然出现在我身上...
Point
,则必须将点转换为组件坐标上下文calculateAngle
似乎是错误的所以从...开始
private void calculateAngle(Point target) {
// calculate the angle from the center of the image
float deltaY = target.y - (imageLocation.y + bi.getHeight() / 2);
float deltaX = target.x - (imageLocation.x + bi.getWidth() / 2);
angle = (float) Math.atan2(deltaY, deltaX);
if (angle < 0) {
angle += (Math.PI * 2);
}
}
angle = (float) Math.atan2(deltaY, deltaX);
应该为angle = (float) Math.atan2(deltaX, deltaY);
(交换增量)
您会发现您需要将结果调整180度才能使图像指向正确的方向
angle = Math.toRadians(Math.toDegrees(angle) + 180.0);
好的,我是个白痴,但是可以用:P
我还将利用AffineTransform
来平移和旋转图像-就个人而言,我发现它更易于处理。
在示例中,我有点作弊。我将AffineTransform
的平移设置为组件的中心,然后围绕新的原点(0x0
)旋转上下文。然后,我将图像的偏移量绘制为高度/宽度的一半,从而使其看起来像图像围绕其中心旋转一样-很晚了,我很累了,它可以工作:P
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.LineBorder;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private ImageLabel label;
public TestPane() {
setLayout(new GridBagLayout());
label = new ImageLabel();
add(label);
addMouseMotionListener(new MouseAdapter() {
@Override
public void mouseMoved(MouseEvent e) {
label.pointImageToPoint(e.getPoint(), TestPane.this);
}
});
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
public final class ImageLabel extends JLabel {
private double angle = 0;
private Point imageLocation = new Point();
private File imageFile = null;
private Dimension imageSize = new Dimension(50, 50);
private BufferedImage bi;
public ImageLabel() {
setBorder(new LineBorder(Color.BLUE));
bi = new BufferedImage(50, 50, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = bi.createGraphics();
g2d.setColor(Color.RED);
g2d.drawLine(25, 0, 25, 50);
g2d.drawLine(25, 0, 0, 12);
g2d.drawLine(25, 0, 50, 12);
g2d.dispose();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(bi.getWidth(), bi.getHeight());
}
protected Point centerPoint() {
return new Point(getWidth() / 2, getHeight() / 2);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (bi == null) {
return;
}
Graphics2D g2d = (Graphics2D) g.create();
AffineTransform at = g2d.getTransform();
Point center = centerPoint();
at.translate(center.x, center.y);
at.rotate(angle, 0, 0);
g2d.setTransform(at);
g2d.drawImage(bi, -bi.getWidth() / 2, -bi.getHeight() / 2, this);
g2d.dispose();
}
public void rotateImage(float angle) { // rotate the image to specific angle
this.angle = (float) Math.toRadians(angle);
repaint();
}
public void pointImageToPoint(Point target, JComponent fromContext) {
calculateAngle(target, fromContext);
repaint();
}
private void calculateAngle(Point target, JComponent fromContext) {
// calculate the angle from the center of the image
target = SwingUtilities.convertPoint(fromContext, target, this);
Point center = centerPoint();
float deltaY = target.y - center.y;
float deltaX = target.x - center.x;
angle = (float) -Math.atan2(deltaX, deltaY);
angle = Math.toRadians(Math.toDegrees(angle) + 180.0);
repaint();
}
}
}
我只想补充一点,为此目的使用JLabel
是过大的,简单的JPanel
或JComponent
会完成相同的工作,并且负担少得多,说