我尝试用HTML部署我的libgdx游戏。在桌面和Android中它运行良好。当我做./gradlew html:dist
时,它编译得很好,我有一个在html文件夹中创建的dist文件夹。我成功地在浏览器上启动游戏:
错误是:
GwtApplication:exception:(TypeError):a.g [a.b]未定义 (TypeError):a.g [a.b]未定义
在控制台中,我有:
错误:java.lang.RuntimeException:com.google.gwt.core.client.JavaScriptException:(TypeError):a.g [a.b]未定义
----- 以下是我改变屏幕的方式 ----
当用户点击Stats例如时,我的代码会这样做:
button_stats.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y){
stage.addAction(Actions.sequence(Actions.fadeOut(0.2f), Actions.run(new Runnable(){
@Override
public void run() {
ScreenManager.getInstance().showScreen(ScreenEnum.STATS);
}
})));
}
});
这是我的屏幕管理员:
public class ScreenManager {
// Singleton: unique instance
private static ScreenManager instance;
// Reference to game
private SpeedRun2Game game;
// Singleton: private constructor
private ScreenManager() {
super();
}
// Singleton: retrieve instance
public static ScreenManager getInstance() {
if (instance == null) {
instance = new ScreenManager();
}
return instance;
}
// Initialization with the game class
public void initialize(SpeedRun2Game game) {
this.game = game;
}
// Show in the game the screen which enum type is received
public void showScreen(com.gangscred.speedrun2.screens.ScreenEnum screenEnum, Object... params) {
// Get current screen to dispose it
Screen currentScreen = game.getScreen();
// Show new screen
Screen newScreen = screenEnum.getScreen(game , params);
game.setScreen(newScreen);
// Dispose previous screen
if (currentScreen != null) {
currentScreen.dispose();
}
}
}
最后我的screenEnum:
public enum ScreenEnum {
STATS{
public Screen getScreen(SpeedRun2Game game, Object... params){
return new StatsScreen(game);
}
}
----- 编辑 -----
我在我的gwt编译器中添加了style ='PRETTY'选项,现在我有这个错误:
错误:java.lang.RuntimeException:com.google.gwt.core.client.JavaScriptException:(TypeError):此$ static.uniforms [this $ static.currProgram]未定义
答案 0 :(得分:2)
出于某种原因,在HTML中,您无法在新的Runnable中使用静态方法。因此,当您想要更改屏幕时,需要删除淡出:
button_stats.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y){
ScreenManager.getInstance().showScreen(ScreenEnum.STATS);
}
});
或者您可以保持淡出但删除静态功能并直接更改屏幕:
SpeedRun2Game game;
...
button_stats.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y){
stage.addAction(Actions.sequence(Actions.fadeOut(0.2f), Actions.run(new Runnable(){
@Override
public void run() {
game.setScreen(new StatsScreen(game));
}
})));
}
});