我正在尝试使用时间节点的正弦时间输出,但我希望它更快。
如果在Unity c#中完成,我会尝试这样的事情
totalTime += Time.deltaTime * speed;
value = Mathf.PingPong(totalTime, 1);
但我不能在Shader Graph中这样做。如何解决这个问题?
EDIT1:我也尝试创建自定义节点功能,但这会导致错误。
static string PingPongFunction(
[Slot(0, Binding.None)] Vector1 t,
[Slot(1, Binding.None)] Vector1 length,
[Slot(2, Binding.None)] out Vector1 Out)
{
return
@"
{
Out = Mathf.PingPong(t, length);
}
";
}
答案 0 :(得分:1)
答案 1 :(得分:0)
我会这样做,将时间传递到public void onClickLogInSignUp (View view)
{
EditText editTextUsername = (EditText) findViewById(R.id.editTextUsername);
EditText editTextPassword = (EditText) findViewById(R.id.editTextPassword);
username = editTextUsername.getText().toString();
password = editTextPassword.getText().toString();
ParseUser.logInInBackground(username, password, new LogInCallback()
{
@Override
public void done(ParseUser user, ParseException e)
{
Log.i("Parse","Trying to log in ");
if ( e == null )
{
Log.i("Parse","Log In Successful");
Log.i("Parse","Redirecting as "+ ParseUser.getCurrentUser().getUsername());
Toast.makeText(MainActivity.this, "Logged In", Toast.LENGTH_SHORT).show();
startActivity(new Intent(getApplicationContext(), UserList.class));
}
else
{
Log.e("Parse","Log In Failed Error - "+e.toString());
isLogInSuccessful = false;
ParseUser.getCurrentUser().signUpInBackground();
ParseUser.getCurrentUser().saveInBackground(new SaveCallback()
{
@Override
public void done(ParseException e)
{
ParseUser user = new ParseUser();
user.setUsername(username);
user.setPassword(password);
user.signUpInBackground(new SignUpCallback()
{
@Override
public void done(ParseException e)
{
if (e == null)
{
startActivity(new Intent(getApplicationContext(), UserList.class));
Log.i("Parse","Sign Up Successful");
Log.i("Parse","Redirecting as "+ ParseUser.getCurrentUser().getUsername());
Toast.makeText(MainActivity.this, "Signed Up", Toast.LENGTH_SHORT).show();
}
else
{
Log.e("Parse","Can't log in as well as signup.");
Toast.makeText(MainActivity.this, "Can't log in as well as signup.", Toast.LENGTH_SHORT).show();
}
}
});
}
});
}
}
});
}
上的A
,然后您可以手动将multiply node
设置为2以提高两倍或添加新的vector1属性所以你可以从检查员那里改变它。