我一般都习惯使用线程,有人可以解释为什么我有时会遇到这种异常:
Exception in thread "Thread-3" java.lang.NullPointerException
at Game.tick(Game.java:96)
at Game.run(Game.java:73)
at java.lang.Thread.run(Unknown Source)
当游戏开始或我正在玩游戏时会发生这种情况。这个错误是如此不一致,当它决定弹出时,我不知道是什么导致它。
这是run和tick方法:
public void run(){
this.requestFocus();
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 100000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while(isRunning) {
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while(delta >= 1) {
tick();
//updates++;
delta--;
}
render();
frames++;
if(System.currentTimeMillis() - timer > 1000) {
timer += 1000;
frames = 0;
//updates = 0;
}
}
stop();
}
public void tick(){
for(int i = 0; i < handler.object.size(); i++){
if(handler.object.get(i).getId() ==ID.Player){
camera.tick(handler.object.get(0));
}
}
handler.tick();
}
如果这篇帖子与线程上的其他帖子非常相似我很抱歉,我只需要一些快速修复(如果有的话)。我忘了提到每次游戏启动时错误都不同,例如:
Exception in thread "Thread-3" java.lang.NullPointerException
at Enemy.tick(Enemy.java:59)
at Handler.tick(Handler.java:13)
at Game.tick(Game.java:101)
at Game.run(Game.java:73)
at java.lang.Thread.run(Unknown Source)
Exception in thread "Thread-3" java.lang.NullPointerException
at Enemy.collision(Enemy.java:105)
at Enemy.tick(Enemy.java:31)
at Handler.tick(Handler.java:13)
at Game.tick(Game.java:101)
at Game.run(Game.java:73)
at java.lang.Thread.run(Unknown Source)
如果它有帮助,这也是处理程序类:
import java.awt.Graphics;
import java.util.ArrayList;
public class Handler {
ArrayList<GameObject> object = new ArrayList<GameObject>();
public void tick(){
for(int i = 0; i < object.size(); i++){
GameObject tempObject = object.get(i);
tempObject.tick();
}
}
public void render(Graphics g){
for(int i = 0; i < object.size(); i++){
GameObject tempObject = object.get(i);
tempObject.render(g);
}
}
public void addObject(GameObject tempObject){
object.add(tempObject);
}
public void removeObject(GameObject tempObject){
object.remove(tempObject);
}
public void addObjectSpec(int i, GameObject tempObject){
object.add(i, tempObject);
}
}
答案 0 :(得分:-1)
虽然没有足够的信息来写出确凿的答案,但您应该检查以下内容: