我试图使用CUB减少方法来赚钱。
最大的问题是: 我不确定在使用二维网格时如何将每个块的值返回给主机。
#include <iostream>
#include <math.h>
#include <cub/block/block_reduce.cuh>
#include <cub/block/block_load.cuh>
#include <cub/block/block_store.cuh>
#include <iomanip>
#define nat 1024
#define BLOCK_SIZE 32
#define GRID_SIZE 32
struct frame
{
int natm;
char title[100];
float conf[nat][3];
};
using namespace std;
using namespace cub;
__global__
void add(frame* s, float L, float rc, float* blocksum)
{
int i = blockDim.x*blockIdx.x + threadIdx.x;
int j = blockDim.y*blockIdx.y + threadIdx.y;
float E=0.0, rij, dx, dy, dz;
// Your calculations first so that each thread holds its result
dx = fabs(s->conf[j][0] - s->conf[i][0]);
dy = fabs(s->conf[j][1] - s->conf[i][1]);
dz = fabs(s->conf[j][2] - s->conf[i][2]);
dx = dx - round(dx/L)*L;
dy = dy - round(dy/L)*L;
dz = dz - round(dz/L)*L;
rij = sqrt(dx*dx + dy*dy + dz*dz);
if ((rij <= rc) && (rij > 0.0))
{E = (4*((1/pow(rij,12))-(1/pow(rij,6))));}
// E = 1.0;
__syncthreads();
// Block wise reduction so that one thread in each block holds sum of thread results
typedef cub::BlockReduce<float, BLOCK_SIZE, BLOCK_REDUCE_RAKING, BLOCK_SIZE> BlockReduce;
__shared__ typename BlockReduce::TempStorage temp_storage;
float aggregate = BlockReduce(temp_storage).Sum(E);
if (threadIdx.x == 0 && threadIdx.y == 0)
blocksum[blockIdx.x*blockDim.y + blockIdx.y] = aggregate;
}
int main(void)
{
frame * state = (frame*)malloc(sizeof(frame));
float *blocksum = (float*)malloc(GRID_SIZE*GRID_SIZE*sizeof(float));
state->natm = nat; //inicializando o numero de atomos;
char name[] = "estado1";
strcpy(state->title,name);
for (int i = 0; i < nat; i++) {
state->conf[i][0] = i;
state->conf[i][1] = i;
state->conf[i][2] = i;
}
frame * d_state;
float *d_blocksum;
cudaMalloc((void**)&d_state, sizeof(frame));
cudaMalloc((void**)&d_blocksum, ((GRID_SIZE*GRID_SIZE)*sizeof(float)));
cudaMemcpy(d_state, state, sizeof(frame),cudaMemcpyHostToDevice);
dim3 dimBlock(BLOCK_SIZE,BLOCK_SIZE);
dim3 gridBlock(GRID_SIZE,GRID_SIZE);
add<<<gridBlock,dimBlock>>>(d_state, 3000, 15, d_blocksum);
cudaError_t status = cudaMemcpy(blocksum, d_blocksum, ((GRID_SIZE*GRID_SIZE)*sizeof(float)),cudaMemcpyDeviceToHost);
float Etotal = 0.0;
for (int k = 0; k < GRID_SIZE*GRID_SIZE; k++){
Etotal += blocksum[k];
}
cout << endl << "energy: " << Etotal << endl;
if (cudaSuccess != status)
{
cout << cudaGetErrorString(status) << endl;
}
// Free memory
cudaFree(d_state);
cudaFree(d_blocksum);
return cudaThreadExit();
}
如果GRID_SIZE
的值与BLOCK_SIZE
相同,则会发生这种情况,如上所述。计算是正确的。但是,如果我更改GRID_SIZE
的值,结果就会出错。这让我认为错误出现在这段代码中:
blocksum[blockIdx.x*blockDim.y + blockIdx.y] = aggregate;
这里的想法是返回一个数组,其中包含每个块的总和。
我不打算更改BLOCK_SIZE
值,但GRID_SIZE
的值取决于我正在查看的系统,我打算使用大于32的值(总是为这一点)。
我找了一些使用带有CUB的2D网格但未找到的示例。
我在CUDA计划中真的很新,也许我犯了一个错误。
编辑:我输入了完整的代码。 为了比较,当我为串行程序计算这些精确值时,它给了我能量:-297,121
答案 0 :(得分:0)
可能主要问题是您的输出索引不正确。这是代码的简化版,演示了任意GRID_SIZE
的正确结果:
$ cat t1360.cu
#include <stdio.h>
#include <cub/cub.cuh>
#define BLOCK_SIZE 32
#define GRID_SIZE 25
__global__
void add(float* blocksum)
{
float E = 1.0;
// Block wise reduction so that one thread in each block holds sum of thread results
typedef cub::BlockReduce<float, BLOCK_SIZE, cub::BLOCK_REDUCE_RAKING, BLOCK_SIZE> BlockReduce;
__shared__ typename BlockReduce::TempStorage temp_storage;
float aggregate = BlockReduce(temp_storage).Sum(E);
__syncthreads();
if (threadIdx.x == 0 && threadIdx.y == 0)
blocksum[blockIdx.y*gridDim.x + blockIdx.x] = aggregate;
}
int main(){
float *d_result, *h_result;
h_result = (float *)malloc(GRID_SIZE*GRID_SIZE*sizeof(float));
cudaMalloc(&d_result, GRID_SIZE*GRID_SIZE*sizeof(float));
dim3 grid = dim3(GRID_SIZE,GRID_SIZE);
dim3 block = dim3(BLOCK_SIZE, BLOCK_SIZE);
add<<<grid, block>>>(d_result);
cudaMemcpy(h_result, d_result, GRID_SIZE*GRID_SIZE*sizeof(float), cudaMemcpyDeviceToHost);
cudaError_t err = cudaGetLastError();
if (err != cudaSuccess) {printf("cuda error: %s\n", cudaGetErrorString(err)); return -1;}
float result = 0;
for (int i = 0; i < GRID_SIZE*GRID_SIZE; i++) result += h_result[i];
if (result != (float)(GRID_SIZE*GRID_SIZE*BLOCK_SIZE*BLOCK_SIZE)) printf("mismatch, should be: %f, was: %f\n", (float)(GRID_SIZE*GRID_SIZE*BLOCK_SIZE*BLOCK_SIZE), result);
else printf("Success\n");
return 0;
}
$ nvcc -o t1360 t1360.cu
$ ./t1360
Success
$
我对内核代码所做的重要更改是在输出索引中:
blocksum[blockIdx.y*gridDim.x + blockIdx.x] = aggregate;
我们希望将模拟的2D索引放入宽度和高度为GRID_SIZE
的数组中,每个点包含一个float
个数量。因此,此数组的宽度由gridDim.x
(不是blockDim
)给出。 gridDim
变量以块的形式给出了网格的尺寸 - 这与我们的结果数组的设置方式完全一致。
如果GRID_SIZE
和BLOCK_SIZE
不同,您发布的代码将失败(例如,如果GRID_SIZE
小于BLOCK_SIZE
,cuda-memcheck
将显示非法访问,如果GRID_SIZE
大于BLOCK_SIZE
,则由于blockDim
和{{之间的混淆,此索引错误将导致块覆盖输出数组中的每个其他值) 1}}。
另请注意,gridDim
操作通常只有大约5个十进制数字的精度。因此,小数点后第5位或第6位的小差异可能归因于order of operations differences when doing floating-point arithmetic。您可以通过切换到float
算术来证明这一点。