这是我目前单跳的代码,来自用户的输入设置跳转为true并且单跳转没有错误,但是我不能为我的游戏产生第二次空中跳跃。我不得不这样做,没有学校的统一,所以它只适用于矩形。
if (jumping) //only run when jump has been initiated by space or A
{
rect.Y = centreY - (int)(Math.Sin(angle) * range); //move player up to a maximum of range's value
angle += speedY; //gradually reduce player's y by reducing angle's value
newCentreY = rect.Y;
if (angle > Math.PI) //reset player to not jumping when angle is greater than 3.14
{
angle = 0;
jumping = false;
}
}
这是跳转的输入处理程序:
if (userControl.Buttons.A == ButtonState.Pressed || keystate.IsKeyDown(Keys.Space)) //jump when A or space is pressed
{
jumping = true;
}
Jump(userControl, keystate); //jump method
答案 0 :(得分:0)
我认为您应该让angle
0
继续跳跃。
if (doubleJumping)
{
angle = 0;
doubleJumping = false;
}
if (jumping) //only run when jump has been initiated by space or A
{
rect.Y = centreY - (int)(Math.Sin(angle) * range); //move player up to a maximum of range's value
angle += speedY; //gradually reduce player's y by reducing angle's value
newCentreY = rect.Y;
if (angle > Math.PI) //reset player to not jumping when angle is greater than 3.14
{
angle = 0;
jumping = false;
}
}