我正在设计一款与Flow free非常相似的游戏。我在我的代码中遇到了一个问题,我希望能够点击网格中的圆圈,能够测量其颜色,然后检查颜色是否为白色。如果颜色是白色,我将打印错误,这是一个占位符。但是,即使我点击非白色瓷砖,我仍然会看到正在打印的错误消息。我做错了什么?
我的代码:
import javax.swing.JFrame; //JFrame Class
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Shape;
import java.util.ArrayList;
import javax.swing.JPanel;
import java.awt.geom.Ellipse2D;
import java.awt.Graphics2D;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
public class DriverV2 extends JPanel {
static ArrayList<Shape> circles;
static ArrayList<Color> colors;
public DriverV2() {
circles = new ArrayList<Shape>();
colors = new ArrayList<Color>();
colors.add( Color.CYAN);//1
colors.add( Color.BLUE);//2
colors.add( Color.WHITE);//3
colors.add( Color.WHITE);//4
colors.add( Color.GREEN);//5
colors.add( Color.WHITE);//6
colors.add( Color.CYAN);//7
colors.add( Color.WHITE);//8
colors.add( Color.WHITE);//9
colors.add( Color.RED);//10
colors.add( Color.WHITE);//11
colors.add( Color.YELLOW);//12
colors.add( Color.WHITE);//13
colors.add( Color.GREEN);//14
colors.add( Color.WHITE);//15
colors.add( Color.WHITE);//16
colors.add( Color.BLUE);//17
colors.add( Color.WHITE);//18
colors.add( Color.RED);//19
colors.add( Color.WHITE);//20
colors.add( Color.WHITE);//21
colors.add( Color.WHITE);//22
colors.add( Color.WHITE);//23
colors.add( Color.WHITE);//24
colors.add( Color.YELLOW);//25
int rows = 5;
for (int y=0;y< rows;y++)
{
for (int x=0;x<rows;x++)
{
circles.add( new Ellipse2D.Double((x + 1) * 150, (y + 1) *150, 100, 100) );
}
}
}
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
Color foreground = g2d.getColor();
int h = 0;
for (Shape shape : circles)
{
g2d.setColor( colors.get(h));
g2d.draw( shape );
g2d.fill(shape);
h++;
}
}
public static boolean checkLinearity(int index1, int index2){
if((index1%5) == (index2 %5)) { //vertical line check
return true;
}
if(Math.abs(index1-index2) < 5) { //horizantal line check
return true;
}
else {
return false;
}
}
static int counter = 0;
static int index1 = 0;
static int index2 = 0;
public static void main(String[] args)
{
JFrame f = new JFrame("Flow"); //new JFrame
DriverV2 t = new DriverV2();
f.setSize(900,900);//sets size of frame
// f.setLocation(100,50);//sets location of frame
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//sets default close operation
// f.setContentPane(new Panel()); //sets content pane
f.setVisible(true);//makes panel visible
f.add(t);
f.addMouseListener( new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
int x = e.getX();
int y = e.getY();
for (Shape shape: circles) {
if (shape.contains(x,y)) {
counter++;
if(counter % 2 == 1) {
index1 = circles.indexOf(shape)+1;
if(Color.WHITE.equals(colors.get(index1))) {
counter--;
System.out.println("error");
}
}
else{
index2 = circles.indexOf(shape) +1;
if(checkLinearity(index1, index2) == true) {
//I want to be able to draw a rectange here
}
}
}
}
}
});
}
}
答案 0 :(得分:1)
你的问题似乎是另一个例子,为什么许多人(包括我)主张总是添加花括号(即使在1个语句块 - 他们可能不会那样):
看一下这个片段:
if (shape.contains(x,y))
counter++;
if(counter % 2 == 1) {
...
它没有按照你的想法行事,即如果你的形状counter
得到了增加,但其余的检查是针对每个形状进行的。这是因为编译器的代码如下所示:
if (shape.contains(x,y))
counter++;
if(counter % 2 == 1) {
...
因此,当您点击一个圈子时counter
将为1,因此counter % 2 == 1
对于之后检查的每个圈子都将为真。
因此,在缩进代码周围添加花括号。此外,您可能希望在您检测到点击后中断循环,因为您可能也不感兴趣检查所有其他圈子。
您可能还想介绍一个类Circle
,它可能如下所示:
class Circle {
Shape shape;
Color color;
... //additional properties, e.g. position, and methods
public boolean wasHit(int x, int y) {
return shape.contains(x,y);
}
public boolean isValid() {
return Color.WHITE.equals( color );
}
}
然后你会迭代这样的人:
for( Circle circle : circles ) {
if( circle.wasHit(x, y) {
if( circle.isValid() ) {
//do what you'd need here, e.g. change the shape to a rectangle
} else {
//error
}
//break the loop since other circles can't be hit or we're not interested in those
break;
}
}
答案 1 :(得分:0)
此外,除了托马斯提到的(他的答案中有1+)之外,不要将MouseListener添加到JFrame中。将其添加到正在进行绘图的JPanel中,否则您的x和y位置将关闭。
我自己,我会使用一个JLabel网格,标签上有图标。您甚至可以将标签行和列值指定为可以检索的属性。如果这是您的目标,这将允许轻松交换图标,并且可以轻松检索按下网格单元格。
一些建议:
List<JLabel>
,那么如果您需要随机放置颜色,它们可以轻松洗牌if (label.getIcon == whiteIcon)
测试相等性。 getClientProperty
来检索,例如:label1.getClientProperty(ROW);
label1
的JLabel。例如:
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.RenderingHints;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.swing.*;
public class DriverV2b extends JPanel {
private static final String ROW = "row";
private static final String COLUMN = "column";
private static final int DIM = 5;
private static final int ICON_WIDTH = 150;
private static final int CIRCLE_WIDTH = 100;
private JLabel[][] labelGrid = new JLabel[DIM][DIM];
private Icon whiteIcon = createIcon(Color.WHITE);
private Icon blueIcon = createIcon(Color.BLUE);
private Icon greenIcon = createIcon(Color.GREEN);
private Icon yellowIcon = createIcon(Color.YELLOW);
private Icon redIcon = createIcon(Color.RED);
private Icon[] coloredIcons = {blueIcon, greenIcon, yellowIcon, redIcon};
private JLabel label1 = null;
public DriverV2b() {
// grid to hold the JLabels
setLayout(new GridLayout(DIM, DIM));
// mouse listener to add to all JLabels
MyMouse myMouse = new MyMouse();
// list of JLabels so we can shuffle them for random placement
List<JLabel> labels = new ArrayList<>();
for (int row = 0; row < labelGrid.length; row++) {
for (int col = 0; col < labelGrid[row].length; col++) {
// initially give all a white icon
labelGrid[row][col] = new JLabel(whiteIcon);
// add mouselistener
labelGrid[row][col].addMouseListener(myMouse);
// client property so we know what row and column the label is on
labelGrid[row][col].putClientProperty(ROW, row);
labelGrid[row][col].putClientProperty(COLUMN, col);
// add JLabel to the array list
labels.add(labelGrid[row][col]);
// add it to the GUI
add(labelGrid[row][col]);
}
}
// shuffle the array list of JLabels, so we can add colored icons randomly
Collections.shuffle(labels);
// for each colored icon in the array, add *two** to the list
for (int i = 0; i < coloredIcons.length; i++) {
int index = 2 * i;
labels.get(index).setIcon(coloredIcons[i]);
labels.get(index + 1).setIcon(coloredIcons[i]);
}
}
private Icon createIcon(Color color) {
int w = ICON_WIDTH;
BufferedImage img = new BufferedImage(w, w, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
// rendering hints used to smooth the image edges
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(color);
int width = CIRCLE_WIDTH;
int x = (ICON_WIDTH - CIRCLE_WIDTH) / 2;
g2.fillOval(x, x, width, width);
g2.dispose();
return new ImageIcon(img);
}
private class MyMouse extends MouseAdapter {
@Override
public void mousePressed(MouseEvent e) {
JLabel label = (JLabel) e.getSource();
if (label.getIcon() == whiteIcon) {
System.out.println("error -- ignoring this press");
return;
}
if (label1 == null) {
// first press
label1 = label;
} else {
JLabel label2 = label;
int row1 = (int) label1.getClientProperty(ROW);
int col1 = (int) label1.getClientProperty(COLUMN);
int row2 = (int) label2.getClientProperty(ROW);
int col2 = (int) label2.getClientProperty(COLUMN);
Icon icon1 = label1.getIcon();
Icon icon2 = label2.getIcon();
// just to show that this works:
System.out.printf("Locaions: [%d, %d] [%d, %d]%n",
row1, col1, row2, col2);
if (checkLinearity(row1, col1, row2, col2)) {
// TODO: do something
}
label1 = null; // reset this
}
}
private boolean checkLinearity(int row1, int col1, int row2, int col2) {
// TODO finish this method
return false;
}
}
private static void createAndShowGui() {
DriverV2b mainPanel = new DriverV2b();
JFrame frame = new JFrame("DriverV2b");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
为whiteIcon press
添加了错误测试