增加HTML5画布分辨率

时间:2018-05-28 12:54:32

标签: javascript html html5-canvas

我已经尝试了我在这里看到的所有内容,但似乎没有任何关于我的代码,或者我只是不知道如何应用它。

我试图在我的html画布中获得更好的分辨率,因为矩形看起来有点“模糊”。

这是我的代码: HTML:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Canvas Resize</title>
    <style>
        canvas {
            border: 1px solid black;
        }

        body {
            margin: 0px;
        }
    </style>
</head>
<body>
    <canvas id="sig-canvas" width="1280" height="739"></canvas>
    <p id="timer"></p>
    <script src="canvas.js"></script>
</body>
</html>

的javascript:

var canvas = document.getElementById("sig-canvas");
var ctx = canvas.getContext("2d");

var drawing = false;
var mousePos = { x:0, y:0 };
var lastPos = mousePos;
canvas.addEventListener("mousemove", function (e) {
  mousePos = getMousePos(canvas, e);
    drawing = true;
}, false);

// Get the position of the mouse relative to the canvas
function getMousePos(canvasDom, mouseEvent) {
  var rect = canvasDom.getBoundingClientRect();
  return {
    x: mouseEvent.clientX - rect.left,
    y: mouseEvent.clientY - rect.top
  };
}

// Get a regular interval for drawing to the screen
window.requestAnimFrame = (function (callback) {
        return window.requestAnimationFrame || 
           window.webkitRequestAnimationFrame ||
           window.mozRequestAnimationFrame ||
           window.oRequestAnimationFrame ||
           window.msRequestAnimaitonFrame ||
           function (callback) {
        window.setTimeout(callback, 1000/60);
           };
})();

// Draw to the canvas
function renderCanvas() {
  if (drawing) {
    ctx.fillStyle = "#FFFFFF";
    ctx.fillRect(mousePos.x, mousePos.y, 25, 25);

    ctx.strokeStyle = "#000000";
    ctx.lineWidth   = 2;
    ctx.strokeRect(mousePos.x, mousePos.y, 25, 25);
    lastPos = mousePos;
  }
}

// Allow for animation
(function drawLoop () {
  requestAnimFrame(drawLoop);
  renderCanvas();
})();

这是我的小提琴:https://jsfiddle.net/8cp5qmob/

谢谢!

3 个答案:

答案 0 :(得分:1)

为了提高画布的分辨率,我将CSS(屏幕占用的像素数)与canvas.widthcanvas.height混合得很好(有多少像素)内部使用)。它看起来像这样:

CSS:

#sig-canvas {
     width: 1280px;
     height: 739px;
 }

JavaScript的:

var canvas = document.getElementById("sig-canvas");
var ctx = canvas.getContext("2d")
var scale = 2;
canvas.width = 1280 * scale;
canvas.height = 739 * scale;

使用此技术的棘手问题在于,在屏幕坐标和画布坐标之间进行转换时,必须乘以或除以比例。在这种情况下,我将屏幕坐标转换为getMousePos中的画布坐标:

function getMousePos(canvasDom, mouseEvent) {
  var rect = canvasDom.getBoundingClientRect();
  return {
    x: (mouseEvent.clientX - rect.left) * scale,
    y: (mouseEvent.clientY - rect.top) * scale
  };
}

这是一个显示所有内容的片段:

&#13;
&#13;
var canvas = document.getElementById("sig-canvas");
var ctx = canvas.getContext("2d")
var scale = 2;
canvas.width = 1280 * scale;
canvas.height = 739 * scale;

var drawing = false;
var mousePos = { x:0, y:0 };
var lastPos = mousePos;
canvas.addEventListener("mousemove", function (e) {
  mousePos = getMousePos(canvas, e);
    drawing = true;
}, false);

// Get the position of the mouse relative to the canvas
function getMousePos(canvasDom, mouseEvent) {
  var rect = canvasDom.getBoundingClientRect();
  return {
    x: (mouseEvent.clientX - rect.left) * scale,
    y: (mouseEvent.clientY - rect.top) * scale
  };
}

// Get a regular interval for drawing to the screen
window.requestAnimFrame = (function (callback) {
        return window.requestAnimationFrame || 
           window.webkitRequestAnimationFrame ||
           window.mozRequestAnimationFrame ||
           window.oRequestAnimationFrame ||
           window.msRequestAnimaitonFrame ||
           function (callback) {
        window.setTimeout(callback, 1000/60);
           };
})();

// Draw to the canvas
function renderCanvas() {
  if (drawing) {
    ctx.fillStyle = "#FFFFFF";
    ctx.fillRect(mousePos.x, mousePos.y, 25, 25);

    ctx.strokeStyle = "#000000";
    ctx.lineWidth   = 2;
    ctx.strokeRect(mousePos.x, mousePos.y, 25, 25);
    lastPos = mousePos;
  }
}

// Allow for animation
(function drawLoop () {
  requestAnimFrame(drawLoop);
  renderCanvas();
})();
&#13;
#sig-canvas {
  width: 1280px;
  height: 739px;
}
canvas {
    border: 1px solid black;
}

body {
    margin: 0px;
}
&#13;
<canvas id="sig-canvas"></canvas>
&#13;
&#13;
&#13;

答案 1 :(得分:0)

您应该让canvas元素使用%来定义大小,以便它始终是页面上可以提供的最大尺寸,这也有助于解决问题

答案 2 :(得分:0)

据我所知,他们似乎对我来说并不模糊。但如果你想确定你可以随时替换

ctx.fillStyle = "#FFFFFF"; & ctx.strokeStyle = "#000000";

使用

ctx.fillStyle = "rgba(255, 255, 255, 1)"; & ctx.strokeStyle = "rgba(0, 0, 0, 1)";

这应该使该行始终处于最大不透明度。