我一直在使用XCode的应用程序(版本9.3.1)并使用Coding iPhone Apps for Kids(https://nostarch.com/iphoneappsforkids/)作为指导,学习如何创建游戏,如滑板游戏从第14章开始。
我已经遵循了代码,但是使用handleTap(tapGesture :)时遇到了错误。
override func didMove(to view: SKView) {
physicsWorld.gravity = CGVector(dx: 0.0, dy: -6.0)
physicsWorld.contactDelegate = self
anchorPoint = CGPoint.zero
let background = SKSpriteNode(imageNamed: "background")
let xMid = frame.midX
let yMid = frame.midY
background.position = CGPoint(x: xMid, y: yMid)
addChild(background)
setupLabels()
// Set up the player and add her to the scene
player.setupPhysicsBody()
addChild(player)
// Add a tap gesture recognizer to know when the user tapped the screen
let tapMethod = #selector(GameScene.handleTap(tapGesture:))
let tapGesture = UITapGestureRecognizer(target: self, action: tapMethod)
view.addGestureRecognizer(tapGesture)
// Add a menu overlay with "Tap to play" text
let menuBackgroundColor = UIColor.black.withAlphaComponent(0.4)
let menuLayer = MenuLayer(color: menuBackgroundColor, size: frame.size)
menuLayer.anchorPoint = CGPoint(x: 0.0, y: 0.0)
menuLayer.position = CGPoint(x: 0.0, y: 0.0)
menuLayer.zPosition = 30
menuLayer.name = "menuLayer"
menuLayer.display(message: "Tap to play", score: nil)
addChild(menuLayer)
}
它在
中给出了错误 let tapMethod = #selector(GameScene.handleTap(tapGesture:))
然而,再往下,我有这段代码。
func handleTap(tapGesture: UITapGestureRecognizer) {
if gameState == .running {
// Make the player jump if player taps while she is on the ground
if player.isOnGround {
player.physicsBody?.applyImpulse(CGVector(dx: 0.0, dy: 260.0))
run(SKAction.playSoundFileNamed("jump.wav", waitForCompletion: false))
}
}
else {
// If the game is not running, tapping starts a new game
if let menuLayer: SKSpriteNode = childNode(withName: "menuLayer") as? SKSpriteNode {
menuLayer.removeFromParent()
}
startGame()
}
}
虽然我在更新方法下有handleTap,但错误不会自行删除。
如果您对标题中的错误代码有解决方案,请告诉我们。
答案 0 :(得分:0)
更改选择器&签名到这个
let tapMethod = #selector(GameScene.handleTap(_:))
//
@objc func handleTap(_ tapGesture: UITapGestureRecognizer) {}
答案 1 :(得分:0)
根据docs,
在Objective-C中,选择器是一种引用名称的类型 Objective-C方法。在Swift中,Objective-C选择器由 Selector结构,可以使用#selector构造 表达。为可以从中调用的方法创建选择器 Objective-C,传递方法的名称
所以我们必须通过将成员标记为@objc
@objc func handleTap(_ tapGesture: UITapGestureRecognizer) {}
有关更多信息,请参阅:How can I deal with @objc inference deprecation with #selector() in Swift 4?