我正在做很多prolog练习来提高我的逻辑技能。但是我坚持练习的要求。
我要做的是定义一个运算符 i ,其方式是:如果用户使用此语法输入复数,则通过提示(因此我使用read(X)操作者)
2+ i 4
我得到的结果
import sys
from PyQt5.Qt import * # noqa
class GuiBuilder():
def __init__(self, widget, name):
self.widget = widget
self.name = name
self.init_ui()
def init_ui(self):
self.widget.setWindowTitle(self.name)
class MainWindow(QMainWindow):
def __init__(self, name):
super().__init__()
self.gui_builder = GuiBuilder(self, name)
self.init_ui()
def init_ui(self):
self.statusBar().showMessage('chk')
self.setGeometry(300, 300, 250, 150)
self.gui_builder.init_ui()
def main():
app = QApplication(sys.argv)
for title in ["window1", "window2", "window3"]:
ex = MainWindow(title)
ex.show()
sys.exit(app.exec_())
if __name__ == "__main__":
main()
我已经了解了如何在Prolog中定义运算符,我已经研究过 op 运算符,但我不知道如何使该减法运算真正发生
答案 0 :(得分:2)
你的第一个问题是import pygame
class base_sprite(pygame.sprite.Sprite):
def __init__(self, color=(0,0,0), width=0, height=0, image=None,x=0,y=0, scale=None):
pygame.sprite.Sprite.__init__(self)
if "Surface" in type(image).__name__:
self.image = image
else:
self.image = pygame.image.load(image)
if scale != None:
self.image = pygame.transform.scale(self.image, (scale[0], scale[1]))
pygame.draw.rect(self.image, color, [5000000,5000000,width,height])
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
pygame.init()
width = 320
height = 240
s = pygame.display.set_mode((width, height))
clock = pygame.time.Clock()
gameGroup = pygame.sprite.Group()
inventoryGroup = pygame.sprite.Group()
back = base_sprite(width=320, height=240, image="images/back.png", x=0, y=0)
headBorder = base_sprite(width=64, height=64, image="images/ItemBorder.png", x=180, y=10, scale=[50, 50])
handBorder = base_sprite(width=64, height=64, image="images/ItemBorder.png", x=250, y=94, scale=[50, 50])
bodyBorder = base_sprite(width=64, height=64, image="images/ItemBorder.png", x=180, y=94, scale=[50, 50])
feetBorder = base_sprite(width=64, height=64, image="images/ItemBorder.png", x=180, y=178, scale=[50, 50])
spellBorder = base_sprite(width=64, height=64, image="images/ItemBorder.png", x=110, y=10, scale=[50, 50])
symbol = base_sprite(width=100, height=100, image="images/mageSmall.png", x=5, y=(height/2)-50)
gameGroup.add(back)
inInventory = False
running = True
while running:
events = pygame.event.get()
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_i:
inInventory = not inInventory
gameGroup.draw(s)
if inInventory:
inventoryGroup.add(back)
inventoryGroup.add(symbol)
inventoryGroup.add(headBorder)
inventoryGroup.add(handBorder)
inventoryGroup.add(bodyBorder)
inventoryGroup.add(feetBorder)
inventoryGroup.add(spellBorder)
inventoryGroup.add(base_sprite(width=64, height=64, image="images/items/BasicHat.png", x=180, y=10, scale=[50, 50]))
inventoryGroup.add(base_sprite(width=64, height=64, image="images/items/BasicThingToHitPeopleWith.png", x=250, y=94, scale=[50, 50]))
inventoryGroup.add(base_sprite(width=64, height=64, image="images/items/BasicShirt.png", x=180, y=94, scale=[50, 50]))
inventoryGroup.add(base_sprite(width=64, height=64, image="images/items/BasicShoes.png", x=180, y=178, scale=[50, 50]))
inventoryGroup.add(base_sprite(width=64, height=64, image="images/items/BasicBook.png", x=110, y=10, scale=[50, 50]))
inventoryGroup.draw(s)
clock.tick(60)
pygame.display.flip()
定义了一个二元运算符,你需要一元运算符,所以你需要这样的声明:
xfx
你的第二个问题是,在Prolog查询提示下输入算术表达式不会导致自动减少等任何情况。参见:
:- op(600, xf, i).
为了评估算术,你必须使用?- 3 + 4 * 7.
ERROR: Undefined procedure: (+)/2 (DWIM could not correct goal)
?- X = 3 + 4 * 7.
X = 3+4*7.
运算符:
is/2
尝试将?- X is 3 + 4 * 7.
X = 31.
视为另一个谓词,将数值与表达式相关联。 ISO Prolog中无法修改is/2
的行为,因此您必须制作自己的评估谓词并使用它:
is/2
一旦你拥有了它,你就可以通常的方式使用它:
eval((A + B i) + (C + D i), E + F i) :-
E is A + C,
F is B + D.
正如您所看到的,这可能会变得乏味,但它会起作用。如果你想手动获得更复杂数字的全面支持,你应该考虑做一个元解释器。