基本上我试图建立一个调度员,但它失败了,因为它总是“!event-> callback_function”,我的代码:
#include "event.h"
#include "memory.h"
#include "thread.h"
#include <stdio.h>
#include <time.h>
#include <assert.h>
bool running;
typedef struct Event {
event_callback_t cb;
time_t delay;
void* p;
struct Event* next;
} Event;
Event* g_events;
void _remove_event __P((Event**, Event *));
void event_dispatch_internal __P(());
void add_event_internal __P((Event**, Event *));
void
event_dispatch()
{
g_events = (Event *)MyMalloc(sizeof(*g_events));
create_thread((callback_t)event_dispatch_internal, (void *)NULL);
}
void
add_event_internal(Event** events, Event* event)
{
event->next = *events;
*events = event;
}
void
add_event(callback, param, delay)
event_callback_t callback;
void *param;
time_t delay;
{
Event* event;
event = (Event *)MyMalloc(sizeof(*event));
assert(0 != event);
event->delay = time(NULL) + delay;
event->p = param;
event->cb = callback;
add_event_internal(&g_events, event);
}
void
_remove_event(Event** events, Event* event)
{
event = *events;
*events = event->next;
}
void
event_dispatch_internal()
{
#ifdef _DEBUG
fprintf(stderr, "Events started\n");
#endif
while (true) {
Event* tmp;
for (tmp = g_events; tmp; tmp = tmp->next) {
if (time(NULL) >= tmp->delay) {
tmp->cb(tmp->p);
#ifdef _DEBUG
fprintf(stderr, "Executed event %p:%u\n", (void *)tmp, (unsigned int)tmp->delay);
#endif
_remove_event(&g_events, tmp);
}
}
}
}
它会崩溃,但当我这样做时:
for (tmp = g_events; tmp; tmp = tmp->next) {
if (time(NULL) >= tmp->delay) {
if (!tmp->cb) {
tmp->cb(tmp->p);
#ifdef _DEBUG
fprintf(stderr, "Executed event %p:%u\n", (void *)tmp, (unsigned int)tmp->delay);
#endif
} else {
fprintf(stderr, "Couldnt execute event %p:%u\n", (void *)tmp, (unsigned int)tmp->delay);
}
}
}
它总是给出“无法执行事件blabla”
虽然我称之为:
void test_(void *);
void
test_(void *p)
{
fprintf(stderr, "test(): %d\n", *(int *)p);
}
int main()
{
int test;
test = 5;
event_dispatch();
add_event(test_, (void *)&test, 1);
do { } while (1);
return 0;
}
任何帮助都是适当的
答案 0 :(得分:3)
您的代码没有任何意义。你发射一个线程,然后永远循环尝试走g_events
列表。但是,在启动时,它只有一个未初始化的节点,所以任何事情都可能发生!
此外(1),您的线程之间没有同步,所以即使您解决了上述问题,当人们尝试添加事件时,您可能会遇到令人讨厌的种族危险。
此外(2),你的两个线程都处于“忙等待”循环中,这会让你的CPU干涸。您需要研究一种机制,使您的线程在某些事物到达之前进入睡眠状态,例如信号量。