我想制作乒乓球,我希望我的球拍跟随鼠标的x位置。我只是将鼠标的x位置分配给一个变量,每当我移动鼠标然后离开屏幕时它就会自动添加。我现在改变了一点,但我无法让它工作
错误:
from Tkinter import *
import time
HEIGHT = 500
WIDTH = 800
COLOR = 'blue'
SIZE = 50
root = Tk()
canvas = Canvas(root, width=WIDTH, height=HEIGHT, bg=COLOR)
canvas.pack()
class Ball:
def __init__(self, canvas):
self.ball = canvas.create_oval(0, 0, SIZE, SIZE, fill='black')
self.speedx = 6
self.speedy = 6
self.active = True
self.move_active()
def ball_update(self):
canvas.move(self.ball, self.speedx, self.speedy)
pos = canvas.coords(self.ball)
if pos[2] >= WIDTH or pos[0] <= 0:
self.speedx *= -1
if pos[3] >= HEIGHT or pos[1] <= 0:
self.speedy *= -1
def move_active(self):
if self.active:
self.ball_update()
root.after(1, self.move_active)
class Paddle:
def __init__(self, canvas):
self.paddle = canvas.create_rectangle(0,0,100,10, fill='red')
canvas.bind('<Motion>', self.motion)
self.active = True
self.move_active
def motion(self, event):
self.x = event.x
self.diff = self.x - canvas.coords(self.paddle)
print('the diff is:' ,self.diff)
print('the click is at: {}'.format(self.x))
def move_active(self):
if self.active:
self.motion()
root.after(1, self.move_active)
run = Ball(canvas)
run2 = Paddle(canvas)
root.mainloop()
CODE:
interface SomeType {
}
export interface IEvents {
method(): boolean;
on(name: "eventName1", listener: (obj: SomeType) => void): 13;
on(name: "eventName2", listener: (obj: SomeType) => void): void;
on(name: "eventName3", listener: (obj: SomeType) => void): undefined;
on(name: "eventName4", listener: (obj: SomeType) => void): 14;
on(name: "eventName5", listener: (obj: SomeType) => void): 10;
on(name: "eventName6", listener: () => void): "hola";
on(name: "eventName8", listener: (obj: SomeType) => void): 200;
on(name: "eventName7", listener: (obj: SomeType) => void): void;
}
const x: ReturnType<IEvents["on"]> = 200;
答案 0 :(得分:0)
没有理由读取当前坐标。您可以使用event.x
计算新坐标,而无需知道当前坐标是什么。
def motion(self, event):
'''update paddle coordinates using current mouse position'''
canvas.coords(self.paddle, event.x-50, 0, event.x+50, 10)
这将简单地覆盖您在__init__
方法中设置的坐标0,0,100,10,其中新坐标基于鼠标位置。