如何使用按钮onclick功能在画布中插入文本?

时间:2018-05-21 09:13:55

标签: javascript html css buttonclick

如标题中所述,我希望能够使用按钮onclick功能将文本框中的文本插入画布内。现在请记住我是一个新手,因此可能会出现错误。

function startGame() {
    myGameArea.start();
}
    
var myGameArea = {
    canvas : document.createElement("canvas"),
    start : function() {
        this.canvas.width = 480;
        this.canvas.height = 270;
        this.context = this.canvas.getContext("2d");
        this.gravity = 0.05;
        this.gravitySpeed = 0;
        document.body.insertBefore(this.canvas, document.body.childNodes[0]);
            
        }
}
    
function myFunction() {
    
}
canvas { 
  border: 1px solid #d3d3d3;
  background-color: #f1f1f1;
}
<body onload="startGame()">
<input type="text" name="Box" id="Box" value="" placeholder="Write whatever"/>
<button onclick="myFunction()">Submit</button>
</body>

2 个答案:

答案 0 :(得分:0)

@ sosa123,检查以下解决方案,让我知道这个解决方案是否适合您?

<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
<script>
function startGame() {
    myGameArea.start();
}

var myGameArea = {
    canvas : createElementOnDom('CANVAS','myCANVAS'),
    start : function() {
        this.canvas.width = 480;
        this.canvas.height = 270;
        this.context = this.canvas.getContext("2d");
        this.gravity = 0.05;
        this.gravitySpeed = 0;
        document.body.insertBefore(this.canvas,document.body.childNodes[0]);

        }
}

    function createElementOnDom (type,id) {
   var element=document.createElement(type);
   element.id=id;
   return element;
}
function myFunction() {
    var canvas = document.getElementById("myCANVAS");
var ctx = canvas.getContext("2d");
ctx.font = "30px Arial";
ctx.fillText(document.getElementById("Box").value,10,50);
}
</script>
<style>
canvas { 
  border: 1px solid #d3d3d3;
  background-color: #f1f1f1;
}
</style>
</head>
<body>
<body onload="startGame()">
<input type="text" name="Box" id="Box" value="" placeholder="Write whatever"/>
<button onclick="myFunction()">Submit</button>
</body>
</body>
</html>

答案 1 :(得分:0)

从我的角度来看,最好将方法直接存储在您的对象check (keyword in ('a', 'b', 'c' .......))下。该方法可以直接调用,您只需要myGameArea,然后get 2D context of canvas

必填代码示例,完整代码如下:

fill it

<button onclick="myGameArea.myFunction()">Submit</button>

var myGameArea = {
...
    myFunction : function() {
        var txt=document.getElementById("Box");

        var ctx=this.canvas.getContext("2d");
        ctx.font="20px Georgia";
        ctx.fillText(txt.value, 10, 20);
    }
}
function startGame() {
    myGameArea.start();
}
    
var myGameArea = {
    canvas : document.createElement("canvas"),
    start : function() {
        this.canvas.width = 480;
        this.canvas.height = 270;
        this.context = this.canvas.getContext("2d");
        this.gravity = 0.05;
        this.gravitySpeed = 0;
        document.body.insertBefore(this.canvas, document.body.childNodes[0]);
        },
    myFunction : function() {
        var txt=document.getElementById("Box");

        var ctx=this.canvas.getContext("2d");
        ctx.font="20px Georgia";
        ctx.fillText(txt.value, 10, 20);
    }
}
canvas { 
  border: 1px solid #d3d3d3;
  background-color: #f1f1f1;
}