这里我有一个MTKView并在相机上运行一个简单的CIFilter。这很好。
在较旧的设备上'自拍相机,如iPhone 5,iPad Air,饲料在较小的区域上绘制。 更新:发现当发生这种情况时,送到MTKView的CMSampleBuffer尺寸较小。我想每个更新中的纹理需要按比例放大吗?
import UIKit
import MetalPerformanceShaders
import MetalKit
import AVFoundation
final class MetalObject: NSObject, MTKViewDelegate {
private var metalBufferView : MTKView?
private var metalDevice = MTLCreateSystemDefaultDevice()
private var metalCommandQueue : MTLCommandQueue!
private var metalSourceTexture : MTLTexture?
private var context : CIContext?
private var filter : CIFilter?
init(with frame: CGRect, filterType: Int, scaledUp: Bool) {
super.init()
self.metalCommandQueue = self.metalDevice!.makeCommandQueue()
self.metalBufferView = MTKView(frame: frame, device: self.metalDevice)
self.metalBufferView!.framebufferOnly = false
self.metalBufferView!.isPaused = true
self.metalBufferView!.contentScaleFactor = UIScreen.main.nativeScale
self.metalBufferView!.delegate = self
self.context = CIContext()
}
final func update (sampleBuffer: CMSampleBuffer) {
var textureCache : CVMetalTextureCache?
CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, self.metalDevice!, nil, &textureCache)
var cameraTexture: CVMetalTexture?
guard
let cameraTextureCache = textureCache,
let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else {
return
}
let cameraTextureWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0)
let cameraTextureHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0)
CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
cameraTextureCache,
pixelBuffer,
nil,
MTLPixelFormat.bgra8Unorm,
cameraTextureWidth,
cameraTextureHeight,
0,
&cameraTexture)
if let cameraTexture = cameraTexture,
let metalTexture = CVMetalTextureGetTexture(cameraTexture) {
self.metalSourceTexture = metalTexture
self.metalBufferView!.draw()
}
}
//MARK: - Metal View Delegate
final func draw(in view: MTKView) {
guard let currentDrawable = self.metalBufferView!.currentDrawable,
let sourceTexture = self.metalSourceTexture
else { return }
let commandBuffer = self.metalCommandQueue!.makeCommandBuffer()
var inputImage = CIImage(mtlTexture: sourceTexture)!.applyingOrientation(self.orientationNumber)
if self.showFilter {
self.filter!.setValue(inputImage, forKey: kCIInputImageKey)
inputImage = filter!.outputImage!
}
self.context!.render(inputImage, to: currentDrawable.texture, commandBuffer: commandBuffer, bounds: inputImage.extent, colorSpace: self.colorSpace!)
commandBuffer.present(currentDrawable)
commandBuffer.commit()
}
final func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {
}
}
答案 0 :(得分:2)
看起来旧设备上前置(自拍)相机的分辨率较低,因此如果您想要使用全宽或高度,则需要缩放视频。由于您已经在使用CIContext和Metal,因此您可以简单地指示渲染调用将图像绘制到您喜欢的任何矩形。
在draw
方法中,执行self.context!.render(inputImage, to: currentDrawable.texture, commandBuffer: commandBuffer, bounds: inputImage.extent, colorSpace: self.colorSpace!)
- bounds
参数是目标矩形,其中将呈现图像。目前,您正在使用图像范围,这意味着图像将不会缩放。
要向上缩放视频,请改用显示矩形。您只需使用metalBufferView.bounds
,因为这将是您的显示视图的大小。您最终会得到self.context!.render(inputImage, to: currentDrawable.texture, commandBuffer: commandBuffer, bounds: self.metalBufferView.bounds, colorSpace: self.colorSpace!)
如果图像和视图的宽高比不同(宽度/高度是宽高比),则必须计算正确的大小,以保留图像的宽高比。要做到这一点,你最终会得到这样的代码:
CGRect dest = self.metalBufferView.bounds;
CGSize imageSize = inputImage.extent.size;
CGSize viewSize = dest.size;
double imageAspect = imageSize.width / imageSize.height;
double viewAspect = viewSize.width / viewSize.height;
if (imageAspect > viewAspect) {
// the image is wider than the view, adjust height
dest.size.height = 1/imageAspect * dest.size.width;
} else {
// the image is taller than the view, adjust the width
dest.size.width = imageAspect * dest.size.height;
// center the tall image
dest.origin.x = (viewSize.width - dest.size.width) / 2;
}
希望这很有用,如果有什么不起作用或澄清会有所帮助,请告诉我。