我有一个矩形svg,可以绕着2d平面拖动,围绕它自己的原点旋转并调整大小。
class SVG extends React.Component {
constructor(props) {
super(props)
this.state = {
x: 100,
y: 100,
width: 50,
height: 50,
angle: 0,
focusedElement: null
}
}
handleMouseDown = (e) => {
const focusedElement = e.target.getAttribute('data-element-type')
this.setState({focusedElement})
}
handleMouseMove = (e) => {
const {focusedElement} = this.state
if (!focusedElement) return
else if (focusedElement === 'rectangle') this.moveRectangle(e)
else if (focusedElement === 'resize') this.resizeRectangle(e)
else if (focusedElement === 'rotate') this.rotateRectangle(e)
}
handleMouseUp = () => {
this.setState({focusedElement: null})
}
moveRectangle = (e) => {
const {width, height} = this.state
this.setState({
x: e.clientX - width / 2,
y: e.clientY - height / 2
})
}
resizeRectangle = (e) => {
const {x, y} = this.state
this.setState({
width: e.clientX - x,
height: e.clientY - y
})
}
rotateRectangle = (e) => {
const {x, y, width, height} = this.state
const origin = {
x: x + (width / 2),
y: y + (height / 2),
}
const angle = Math.atan2(
e.clientY - origin.y,
e.clientX - origin.x
) * 180 / Math.PI
this.setState({angle})
}
render() {
const {width, height, x, y, angle} = this.state
return (
<svg
viewPort="0 0 300 300"
style={{width: 300, height: 300, backgroundColor: '#999'}}
onMouseUp={this.handleMouseUp}
onMouseMove={this.handleMouseMove}
onMouseDown={this.handleMouseDown}
>
<g
transform={`
translate(${x}, ${y})
rotate(${angle}, ${(width / 2)}, ${(height / 2)})
`}
>
<rect
width={width}
height={height}
fill="salmon"
data-element-type="rectangle"
/>
<rect
width={10}
height={10}
x={width - 10}
y={height - 10}
data-element-type="resize"
fill="black"
/>
<circle
r="7"
cx={width + 7}
cy={height / 2}
data-element-type="rotate"
fill="blue"
/>
</g>
</svg>
)
}
}
ReactDOM.render(<SVG />, document.getElementById('app'))
&#13;
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react-dom.min.js"></script>
</head>
<body>
<div id="app"></div>
</body>
</html>
&#13;
单击并拖动主体可以在平面上移动,右侧的蓝色圆圈旋转,右下角的方块调整大小
调整大小,在平面上移动并从0度旋转所有工作按需要
当我在轮换发生后尝试调整大小时会出现问题,svg的width
和height
会发生变化,就像它没有被轮换一样
我的问题是,如何扩展形状的width
,height
,x
和y
,以实现更像Photoshop的用户体验或http://editor.method.ac/如何处理调整旋转元素的大小?
以下是JSBin https://jsbin.com/mapumif/edit?js,output
中的完整示例注意 JSBin似乎是错误的,所以如果它没有立即呈现,请将“#S;运行JS&#34;&#34;按钮10x左右
我使用反应组件来保持状态,但任何解决方案都非常受欢迎
与往常一样,感谢您的所有见解,感谢您寻找
答案 0 :(得分:1)
此解决方案通过使用矩阵变换来计算调整高度和宽度时的形状角度,而cos和sin函数可以解释因调整宽度和高度而导致的坐标更改。
resizeRectangle = (e) => {
const {x, y, angle, width, height} = this.state
const point = this.svg.createSVGPoint()
point.x = e.clientX
point.y = e.clientY
const rotatedPoint = point.matrixTransform(
this.rect.getScreenCTM().inverse()
)
const widthDifference = rotatedPoint.x - width
const heightDifference = rotatedPoint.y - height
const widthOriginMovementRight = widthDifference * Math.cos(angle * Math.PI / 180)
const widthOriginMovementDown = widthDifference * Math.sin(angle * Math.PI / 180)
const heightOriginMovementRight = heightDifference * Math.cos((angle+90) * Math.PI / 180)
const heightOriginMovementDown = heightDifference * Math.sin((angle+90) * Math.PI / 180)
const sumMovementX = widthOriginMovementRight + heightOriginMovementRight - widthDifference
const sumMovementY = widthOriginMovementDown + heightOriginMovementDown - heightDifference
this.setState({
width: rotatedPoint.x,
height: rotatedPoint.y,
x: x + (sumMovementX /2) ,
y: y + (sumMovementY /2)
})
用于查找旋转点的相同技术也必须引入渲染逻辑
render() {
const {width, height, x, y, angle, focusedElement, start} = this.state
if (this.svg) {
const point = this.svg.createSVGPoint()
point.x = x
point.y = y
var rotatedPoint = point.matrixTransform(
this.rect.getScreenCTM().inverse()
)
}
并在return语句中
return (
<div>
<svg
ref={node => this.svg = node}
viewPort="0 0 300 300"
style={{width: 300, height: 300, backgroundColor: '#999'}}
onMouseUp={this.handleMouseUp}
onMouseMove={this.handleMouseMove}
onMouseDown={this.handleMouseDown}
>
<g
transform={
((!focusedElement && !!rotatedPoint) || focusedElement === 'resize') ?
`
translate(${x}, ${y})
rotate(${angle})
translate(${-rotatedPoint.x}, ${-rotatedPoint.y})
`
:
`
translate(${x}, ${y})
rotate(${angle}, ${(width / 2)}, ${(height / 2)})
`
}
ref={node => this.rect = node}
>