在我的代码中,它一直给我错误:
pygame.surface.Surface.blit(a, (x1, y1))
TypeError:描述符'blit'需要'pygame.Surface'对象,但收到'pygame.Rect'。
帮助!
这是我的代码:
import pygame
import time
pygame.init()
screen = pygame.display.set_mode()
display_width = 1366
display_height = 768
white = (255,255,255)
red = (255,0,0)
green = (0,255,0)
gameDisplay = pygame.display.set_mode((display_width,display_height))
clock = pygame.time.Clock()
global x1
global y1
global x2
global y2
x1 = 683
y1 = 384
x2 = 0
y2 = 500
def game():
y1 = 384
gameDisplay.fill(white)
a = pygame.draw.rect(gameDisplay, red, (x1,y1,250,250), 0)
b = pygame.draw.rect(gameDisplay, green, (x2,y2,100,100), 0)
pygame.display.update()
gameStart = True
while gameStart == True:
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
print('Forward')
y1 = y1 + 1
a = pygame.draw.rect(gameDisplay, red, (x1,y1,250,250), 0)
pygame.surface.Surface.blit(a, (x1, y1))
pygame.display.update()
elif event.key == pygame.K_s:
print('Backward')
y1 = y1 - 1
pygame.draw.rect(gameDisplay, red, (x1,y1,250,250), 0)
pygame.display.update()
game()
顺便说一句:如果按下了s键的部分,我将保持不变,直到我按下if键的按键部分工作。
提前致谢。
答案 0 :(得分:2)
使用rects维度
创建一个新的pygame.Surface对象surf = pygame.Surface((a.w, a.h))
screen.blit(surf)