在pygame

时间:2018-05-16 14:03:19

标签: python pygame surface rect blit

在我的代码中,它一直给我错误:

  

pygame.surface.Surface.blit(a, (x1, y1))

     

TypeError:描述符'blit'需要'pygame.Surface'对象,但收到'pygame.Rect'。

帮助!

这是我的代码:

import pygame
import time

pygame.init()

screen = pygame.display.set_mode()

display_width = 1366
display_height = 768

white = (255,255,255)
red = (255,0,0)
green = (0,255,0)

gameDisplay = pygame.display.set_mode((display_width,display_height))
clock = pygame.time.Clock()

global x1
global y1
global x2
global y2

x1 = 683
y1 = 384
x2 = 0
y2 = 500


def game():
    y1 = 384
    gameDisplay.fill(white)
    a = pygame.draw.rect(gameDisplay, red, (x1,y1,250,250), 0)
    b = pygame.draw.rect(gameDisplay, green, (x2,y2,100,100), 0)
    pygame.display.update()
    gameStart = True
    while gameStart == True:
        while True:               
            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_w:
                        print('Forward')
                        y1 = y1 + 1
                        a = pygame.draw.rect(gameDisplay, red, (x1,y1,250,250), 0)
                        pygame.surface.Surface.blit(a, (x1, y1))
                        pygame.display.update()
                    elif event.key == pygame.K_s:
                        print('Backward')
                        y1 = y1 - 1
                        pygame.draw.rect(gameDisplay, red, (x1,y1,250,250), 0)
                        pygame.display.update()










game()

顺便说一句:如果按下了s键的部分,我将保持不变,直到我按下if键的按键部分工作。

提前致谢。

1 个答案:

答案 0 :(得分:2)

使用rects维度

创建一个新的pygame.Surface对象
surf = pygame.Surface((a.w, a.h))
screen.blit(surf)