我是C#和WPF编程的新手。我目前正在尝试弄清楚如何使用WriteableBitmap修改JPG图像。我想我得到了最新的一般要点,但我观察到一种我不明白的奇怪行为。
以下是基于以下示例代码的情况:如果我使用当前已注释掉的构造函数声明WriteableBitmap(第29行),我可以修改像素并使用其中的红色方块绘制一个黑色区域代码显示。这是我设置和编写像素的工作测试用例。
但是,如果我注释掉第29行并使用JPG图像创建一个WriteableBitmap(因为它当前编码 - 参见第31行),图像本身加载正常,但是我尝试覆盖的红色正方形和黑色正方形(以前工作过),不再出现。
任何人都可以解释为什么会这样吗?在第二种方法中,我没有声明dPiX和dPiY参数的值,也无法在任何地方指定BGRA32的PixelFormat。由于这些是只读的,我无法修改它们。这是我的问题的根源吗?如果是这样,有没有办法解决这个问题?
我觉得这是一个非常基本的东西,我只是在俯视。任何指导将不胜感激。提前感谢您的时间。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Drawing;
using System.IO;
namespace AsciiArt
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
//Test code to load a JPG and then write over top of it using writeable bitmaps
private void SampleWriteableBitmap()
{
// Create a writeable bitmap (which is a valid WPF image source
//WriteableBitmap wbmap = new WriteableBitmap(100, 100, 96, 96, PixelFormats.Bgra32, null);
WriteableBitmap wbmap = ConvertToBitmap("../../photos/Image1.JPG");
// Overwriting the image by making all pixels black -- a silly test I know.
for (int x = 0; x < wbmap.PixelWidth; ++x)
{
for (int y = 0; y < wbmap.PixelHeight; ++y)
{
// apply pixels to bitmap
//Colors are A, Red, Green, Blue. A must be 255 to be opaque
// A R G B
SetPixel(wbmap, x, y, System.Drawing.Color.FromArgb(255, 0, 0, 0));
}
}
// and then creating a smaller block of a different color -- again as a test.
for (int x = 0; x < 20; ++x)
{
for (int y = 0; y < 20; ++y)
{
// apply pixels to bitmap
//Colors are A, Red, Green, Blue. A must be 255 to be opaque
// A R G B
SetPixel(wbmap, x, y, System.Drawing.Color.FromArgb(255, 255, 0, 0));
}
}
// Display some parameters for debugging...
ByteReadData.Text = "wbmap.PixelHeight: " + wbmap.PixelHeight + " wbmap.PixelWidth: " +
wbmap.PixelWidth + " wbmap.Format: " + wbmap.Format.BitsPerPixel + " ---> " +
wbmap.PixelHeight * wbmap.PixelWidth * wbmap.Format.BitsPerPixel / 8 + " wbmap.dpix: " + wbmap.DpiX + " wbmap.dpiy: " + wbmap.DpiY;
// set image source to the new bitmap
convertedPhoto.Source = wbmap;
}
// function to convert a JPG or other file type to a Bitmap
public WriteableBitmap ConvertToBitmap(string fileName)
{
BitmapImage bitmap = new BitmapImage(new Uri(fileName, UriKind.Relative));
WriteableBitmap newbitmap = new WriteableBitmap(bitmap);
return newbitmap;
}
public void SetPixel(WriteableBitmap wbm, int x, int y, System.Drawing.Color c)
{
if (y > wbm.PixelHeight - 1 || x > wbm.PixelWidth - 1) return;
if (y < 0 || x < 0) return;
if (!wbm.Format.Equals(PixelFormats.Bgra32)) return;
wbm.Lock();
IntPtr buff = wbm.BackBuffer;
int Stride = wbm.BackBufferStride;
unsafe
{
byte* pbuff = (byte*)buff.ToPointer();
int loc = y * Stride + x * 4;
pbuff[loc] = c.B;
pbuff[loc + 1] = c.G;
pbuff[loc + 2] = c.R;
pbuff[loc + 3] = c.A;
}
wbm.AddDirtyRect(new Int32Rect(x, y, 1, 1));
wbm.Unlock();
}
public MainWindow()
{
InitializeComponent();
SampleWriteableBitmap();
}
}
} }